State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Learning an animatable detailed 3D face model from in-the-wild images
While current monocular 3D face reconstruction methods can recover fine geometric details,
they suffer several limitations. Some methods produce faces that cannot be realistically …
they suffer several limitations. Some methods produce faces that cannot be realistically …
Online modeling for real-time facial animation
Embodiments relate to a method for real-time facial anima tion, and a processing device for
real-time facial animation. The method includes providing a dynamic expression model …
real-time facial animation. The method includes providing a dynamic expression model …
[PDF][PDF] Practice and theory of blendshape facial models.
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …
approach to realistic facial animation. It has driven animated characters in Hollywood films …
Dynamic 3D avatar creation from hand-held video input
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from
hand-held video. Our system faithfully recovers facial expression dynamics of the user by …
hand-held video. Our system faithfully recovers facial expression dynamics of the user by …
[PDF][PDF] Realtime facial animation with on-the-fly correctives.
We introduce a real-time and calibration-free facial performance capture framework based
on a sensor with video and depth input. In this framework, we develop an adaptive PCA …
on a sensor with video and depth input. In this framework, we develop an adaptive PCA …
Online modeling for realtime facial animation
We present a new algorithm for realtime face tracking on commodity RGB-D sensing
devices. Our method requires no user-specific training or calibration, or any other form of …
devices. Our method requires no user-specific training or calibration, or any other form of …
A survey on position‐based simulation methods in computer graphics
The dynamic simulation of mechanical effects has a long history in computer graphics. The
classical methods in this field discretize Newton's second law in a variety of Lagrangian or …
classical methods in this field discretize Newton's second law in a variety of Lagrangian or …
Face/off: Live facial puppetry
We present a complete integrated system for live facial puppetry that enables high-
resolution real-time facial expression tracking with transfer to another person's face. The …
resolution real-time facial expression tracking with transfer to another person's face. The …
Capture and modeling of non-linear heterogeneous soft tissue
This paper introduces a data-driven representation and modeling technique for simulating
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …