Voxel-Mesh Hybrid Representation for Real-Time View Synthesis by Meshing Density Field

C Zhang, Y Zhou, L Zhang - IEEE Transactions on Visualization …, 2024 - ieeexplore.ieee.org
The neural radiance fields (NeRF) have emerged as a prominent methodology for
synthesizing realistic images of novel views. While neural radiance representations based …

SuperGS: Super-Resolution 3D Gaussian Splatting via Latent Feature Field and Gradient-guided Splitting

S **e, Z Wang, Y Zhu, C Pan - arxiv preprint arxiv:2410.02571, 2024 - arxiv.org
Recently, 3D Gaussian Splatting (3DGS) has exceled in novel view synthesis with its real-
time rendering capabilities and superior quality. However, it faces challenges for high …

3D Gaussian Splatting in Robotics: A Survey

S Zhu, G Wang, D Kong, H Wang - arxiv preprint arxiv:2410.12262, 2024 - arxiv.org
Dense 3D representations of the environment have been a long-term goal in the robotics
field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for …

Voxel-Mesh Hybrid Representation for Real-Time View Synthesis

C Zhang, Y Zhou, L Zhang - arxiv preprint arxiv:2403.06505, 2024 - arxiv.org
The neural radiance fields (NeRF) have emerged as a prominent methodology for
synthesizing realistic images of novel views. While neural radiance representations based …