Setting the scientific stage for esports psychology: A systematic review

I Pedraza-Ramirez, L Musculus, M Raab… - International Review of …, 2020 - Taylor & Francis
Competitive gaming, better known as electronic sports (esports), is rapidly growing in
popularity. We systematically reviewed the available literature regarding the psychological …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Communication sequences indicate team cohesion: A mixed-methods study of Ad Hoc league of legends teams

ETS Tan, K Rogers, LE Nacke, A Drachen… - Proceedings of the ACM …, 2022 - dl.acm.org
Team cohesion is a widely known predictor of performance and collaborative satisfaction.
However, how it develops and can be assessed, especially in fast-paced ad hoc dynamic …

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

A Tyack, ED Mekler - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human-computer interaction (HCI) research on games. However, our prior …

Modeling and analysis of features of team play strategies in esports applications

L Le, C Tsiango - Современные информационные технологии …, 2018 - cyberleninka.ru
The perfect combination of sports and information technologies, implemented in video and
computer games, has made eSports unusually popular, rapidly develo** and meeting the …

Social Presence Awareness Visualization in a Collaborative Videogame

MT Cepero, LG Montané-Jiménez… - … Journal of Human …, 2024 - Taylor & Francis
The awareness information in collaborative systems supports the interaction between
people. However, traditional awareness systems are limited to mechanisms that display data …

User-orientated perspective of social media used by campaigns

CY Chen, SL Chang - Telematics and Informatics, 2017 - Elsevier
Campaigns have increasingly resorted to Facebook because it has the highest number of
users among social media platforms. The question as to whether Facebook is a more …

Measuring the effect of game updates on player engagement: A cue from DOTA2

X Zhong, J Xu - Entertainment Computing, 2022 - Elsevier
In game updates research, there has been little research on what kind of updates elicit what
kind of reactions from players. In this paper, we test the efficacy of three game update …

Game updates enhance players' engagement: A case of DOTA2

X Zhong, J Xu - Proceedings of the 4th International Conference on …, 2021 - dl.acm.org
Game updates can affect player behavior. However, exactly how game updates affect
players' game engagement is unclear. In order to study this effect specifically, we took …

Measuring experiences

P Cairns, C Power - New Directions in Third Wave Human-Computer …, 2018 - Springer
The science of HCI in the third wave is intended to understand user experiences through the
filter of the values and contexts of individuals using systems and moreover as filtered …