Constructionist gaming: Understanding the benefits of making games for learning

YB Kafai, Q Burke - Educational psychologist, 2015 - Taylor & Francis
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …

Twenty years of creativity research in human-computer interaction: Current state and future directions

J Frich, M Mose Biskjaer, P Dalsgaard - Proceedings of the 2018 …, 2018 - dl.acm.org
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …

Computer game design: Opportunities for successful learning

J Robertson, C Howells - Computers & Education, 2008 - Elsevier
Develo** children as successful learners is a key aim of A Curriculum for Excellence in
Scotland. This paper presents qualitative results from an eight week exploratory field study …

Interaction design and children

JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …

Making computer games and design thinking: A review of current software and strategies

ER Hayes, IA Games - Games and Culture, 2008 - journals.sagepub.com
This article provides an overview of computer software and instructional strategies intended
to engage young people in making computer games, to achieve a variety of educational …

Creative thinking in digital game design and development: A case study

CC Navarrete - Computers & Education, 2013 - Elsevier
In a case study on middle-school student educational game creation course in south central
US state, the students' creative thinking process is investigated in order to understand …

Making games in the classroom: Benefits and gender concerns

J Robertson - Computers & Education, 2012 - Elsevier
This paper argues that making computer games as part of a classroom project can develop
a range of new media storytelling, visual design and audience awareness skills. This claim …

ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12

L Chen, S **ao, Y Chen, Y Song, R Wu… - Proceedings of the 2024 …, 2024 - dl.acm.org
As Computational Thinking (CT) continues to permeate younger age groups in K-12
education, established CT platforms such as Scratch face challenges in catering to these …

Investigating the impact of an adventure-based 3D solar system game on primary school learning process.

N El Mawas, I Tal, AN Moldovan, D Bogusevschi… - … Management & E …, 2020 - ERIC
Teachers face many difficulties in the motivation, engagement, and improvement of learning
outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In …

A narrative metaphor to facilitate educational game authoring

EJ Marchiori, J Torrente, Á Del Blanco… - Computers & …, 2012 - Elsevier
In this paper we present WEEV (Writing Environment for Educational Video games), a
methodology for educational point-and-click adventure game authoring. Our approach aims …