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Constructionist gaming: Understanding the benefits of making games for learning
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …
video games. One crucial element, however, has traditionally been left out of these …
Twenty years of creativity research in human-computer interaction: Current state and future directions
Creativity has been a growing topic in the ACM community since the 1990s; however, no
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
clear overview of this trend has been offered. We present a thorough survey of 998 creativity …
Computer game design: Opportunities for successful learning
J Robertson, C Howells - Computers & Education, 2008 - Elsevier
Develo** children as successful learners is a key aim of A Curriculum for Excellence in
Scotland. This paper presents qualitative results from an eight week exploratory field study …
Scotland. This paper presents qualitative results from an eight week exploratory field study …
Interaction design and children
JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …
use in schools in the United States. Given the greater exposure of children to these …
Making computer games and design thinking: A review of current software and strategies
ER Hayes, IA Games - Games and Culture, 2008 - journals.sagepub.com
This article provides an overview of computer software and instructional strategies intended
to engage young people in making computer games, to achieve a variety of educational …
to engage young people in making computer games, to achieve a variety of educational …
Creative thinking in digital game design and development: A case study
CC Navarrete - Computers & Education, 2013 - Elsevier
In a case study on middle-school student educational game creation course in south central
US state, the students' creative thinking process is investigated in order to understand …
US state, the students' creative thinking process is investigated in order to understand …
Making games in the classroom: Benefits and gender concerns
J Robertson - Computers & Education, 2012 - Elsevier
This paper argues that making computer games as part of a classroom project can develop
a range of new media storytelling, visual design and audience awareness skills. This claim …
a range of new media storytelling, visual design and audience awareness skills. This claim …
ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12
As Computational Thinking (CT) continues to permeate younger age groups in K-12
education, established CT platforms such as Scratch face challenges in catering to these …
education, established CT platforms such as Scratch face challenges in catering to these …
Investigating the impact of an adventure-based 3D solar system game on primary school learning process.
Teachers face many difficulties in the motivation, engagement, and improvement of learning
outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In …
outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In …
A narrative metaphor to facilitate educational game authoring
In this paper we present WEEV (Writing Environment for Educational Video games), a
methodology for educational point-and-click adventure game authoring. Our approach aims …
methodology for educational point-and-click adventure game authoring. Our approach aims …