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Challenges and practical considerations in applying virtual reality in medical education and treatment
Despite the benefits of using virtual reality (VR) in medical education and treatment, some
challenges and limitations result in the uselessness or misuse of this technology. Therefore …
challenges and limitations result in the uselessness or misuse of this technology. Therefore …
Artificial Intelligence and User Experience in reciprocity: Contributions and state of the art
M Virvou - Intelligent Decision Technologies, 2023 - journals.sagepub.com
Among the primary aims of Artificial Intelligence (AI) is the enhancement of User Experience
(UX) by providing deep understanding, profound empathy, tailored assistance, useful …
(UX) by providing deep understanding, profound empathy, tailored assistance, useful …
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
Abstract Information technologies exist to enable us to either do things we have not done
before or do familiar things more efficiently. Metaverse (ie extended reality: XR) enables …
before or do familiar things more efficiently. Metaverse (ie extended reality: XR) enables …
Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
Influence of students' learning style, sense of presence, and cognitive load on learning outcomes in an immersive virtual reality learning environment
CL Huang, YF Luo, SC Yang, CM Lu… - Journal of …, 2020 - journals.sagepub.com
The purpose of this study was to investigate the relationship among Taiwanese high school
students' learning style, sense of presence, cognitive load, and affective and cognitive …
students' learning style, sense of presence, cognitive load, and affective and cognitive …
[HTML][HTML] Usability testing of virtual reality applications—the pilot study
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …
tangible with the rapid development of numerous VR applications and their increased …
Perceived satisfaction, perceived usefulness and interactive learning environments as predictors to self-regulation in e-learning environments
The research purpose is to investigate learner self-regulation in e-learning environments. In
order to better understand learner attitudes toward e-learning, 196 university students …
order to better understand learner attitudes toward e-learning, 196 university students …
Enabling people with visual impairments to navigate virtual reality with a haptic and auditory cane simulation
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for
people with visual impairments. We created Canetroller, a haptic cane controller that …
people with visual impairments. We created Canetroller, a haptic cane controller that …
Educational virtual environments: A ten-year review of empirical research (1999–2009)
This study is a ten-year critical review of empirical research on the educational applications
of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles …
of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles …
Disrupting the narrative: Immersive journalism in virtual reality
S Jones - Journal of media practice, 2017 - Taylor & Francis
This paper conceptualises immersive journalism, and discusses the implications of the
technology for users who then get a first-hand experience of being at a news event through …
technology for users who then get a first-hand experience of being at a news event through …