Flow experience in game based learning–a systematic literature review

A Perttula, K Kiili, A Lindstedt… - International Journal of …, 2017 - researchportal.tuni.fi
The entertaining elements implemented in a serious game are key factors in determining
whether a player will be engaged in a play-learn process and able to achieve the desired …

A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …

Map** learning and game mechanics for serious games analysis

S Arnab, T Lim, MB Carvalho, F Bellotti… - British Journal of …, 2015 - Wiley Online Library
Although there is a consensus on the instructional potential of S erious G ames (SG s), there
is still a lack of methodologies and tools not only for design but also to support analysis and …

[LIBRO][B] The role of leadership educators: Transforming learning

KL Guthrie, DM Jenkins - 2018 - books.google.com
Leadership, as a discipline, leadership education, as a field, and leadership educator, as a
profession are still in their infancy and rapidly evolving. As professionals in higher …

Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences

S Barzilai, I Blau - Computers & Education, 2014 - Elsevier
One of the central challenges of integrating game-based learning in school settings is
hel** learners make the connections between the knowledge learned in the game and the …

[LIBRO][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

The design principles for flow experience in educational games

K Kiili, S De Freitas, S Arnab, T Lainema - Procedia Computer Science, 2012 - Elsevier
Educational games have to be well designed to incorporate learner engagement, an integral
component of educational effectiveness. One foundation of designing educational …

The challenge–skill balance and antecedents of flow: A meta-analytic investigation

CJ Fong, DJ Zaleski, JK Leach - The Journal of Positive Psychology, 2015 - Taylor & Francis
Flow is an intrinsically motivating state of consciousness characterized by simultaneous
perception of high challenge and skill. The position that challenge–skill balance is the …

Flow framework for analyzing the quality of educational games

K Kiili, T Lainema, S de Freitas, S Arnab - Entertainment computing, 2014 - Elsevier
The challenge of educational game design is to develop solutions that appeal to as many
players as possible, but are still educationally effective. One foundation for analyzing and …

Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial

AJQ Tan, CCS Lee, PY Lin, S Cooper, LST Lau… - Nurse education …, 2017 - Elsevier
Background Preparing nursing students for the knowledge and skills required for the
administration and monitoring of blood components is crucial for entry into clinical practice …