Increasing engagement with the library via gamification

M Barr, K Munro, F Hopfgartner - 2016 - eprints.gla.ac.uk
One of the main challenges faced by providers of interactive information access systems is
to engage users in the use their systems. The library sector in particular can benefit …

Gamification of Enterprise Systems: A Synthesis of Mechanics, Dynamics, and Risks

M Schmidt-Kraepelin, S Lins, S Thiebes… - arxiv preprint arxiv …, 2019 - arxiv.org
Organizations highly depend on enterprise systems (ES), which are unlikely to develop their
full potential if end-users neglect system usage. Accordingly, organizations attempt to …

[PDF][PDF] Development and evaluation of a system to increase students' participation in class using gamification techniques

K Mabuela, JO Dehinbo - Proceedings of the World Congress on …, 2016 - iaeng.org
Students' participation in class is paramount. The lack of participation by students or
eagerness to participate in class creates a challenge to understand the learning content and …

[BOOK][B] Gamification of workplace activities

Gamification—taking game design patterns and principles out of video games to apply them
in non-game environments has become a popular idea in the last 4 years. It has also …

[PDF][PDF] Scientific Hangman: Gamifying Scientific Evidence for General Public.

W Moazzam, M Riegler, S Sen, M Nygård - GamifIR@ ECIR, 2015 - academia.edu
Governmental and private funding for research in many fields has resulted in a significant
body of scientific evidence. Scientific evidence or content is made available in the form of …

[BOOK][B] User modeling in the social semantic web

T Plumbaum - 2015 - search.proquest.com
With the rise of the Web in the 1990's, people got access to a yet unknown amount of
information, finding themselves in the role of consumers of information. Since then …

A social bookmarking system to support cluster driven archival arrangement

M Bron, T Van Der Werf, S Wang… - Proceedings of the 5th …, 2014 - dl.acm.org
Cultural heritage materials are increasingly being made available through standard search
facilities. However, it is challenging to automatically organize these materials in a way that is …

An Engaging Gamified Learning Mobile App for Microenterprises

MJC Samonte - Proceedings of the 2018 1st International Conference …, 2018 - dl.acm.org
Almost ninety percent of the business companies in the Philippines are made of
microenterprises. Microbusinesses are significant in one country's economic development …

[PDF][PDF] Gamifikacja–tymczasowy trend czy długofalowa strategia?(Gamification: A Short–Term Trend or Long–Term Strategy?)

M Pankiewicz - Zarządzanie zasobami ludzkimi, 2015 - bibliotekanauki.pl
Grywalizacja (gamification) to termin określający wykorzystanie mechanizmów
projektowania gier w sferach nie związanych z grami lub rozrywką. Pojęcie „gamification” …

Scientific Hangman: A Framework to Gamify Scientific Evidence for the General Public

WM Butt - 2016 - duo.uio.no
Governmental and private funding for research in many fields has resulted in a significant
body of scientific evidence. Scientific evidence is made available in the form of thousands of …