Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
The gamification user types hexad scale
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, map** user personality onto design elements is difficult. Hexad is …
personalities. However, map** user personality onto design elements is difficult. Hexad is …
The effects of personalized gamification on students' flow experience, motivation, and enjoyment
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …
invoke positive experiences such as the flow state. However, the ability of such intervention …
Empirical validation of the gamification user types hexad scale in English and Spanish
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …
relevant research field in human-computer interaction (HCI). Several empirical studies have …
The relationship between user types and gamification designs
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …
different studies showing that users can have different preferences over game elements …
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Persuasive games for health are designed to alter human behavior or attitude using various
Persuasive Technology (PT) strategies. Recent years have witnessed an increasing number …
Persuasive Technology (PT) strategies. Recent years have witnessed an increasing number …
Adaptive gamification in education: A literature review of current trends and developments
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …
education to increase learner motivation, engagement, and performance. Recent research …
The effects of player type on performance: A gamification case study
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …
has on their performance in gamified applications. Previous studies sought to explore the …
Adaptive gamification for learning environments
In spite of their effectiveness, learning environments often fail to engage users and end up
under-used. Many studies show that gamification of learning environments can enhance …
under-used. Many studies show that gamification of learning environments can enhance …