Navigation with auditory cues in a virtual environment

T Lokki, M Grohn - IEEE MultiMedia, 2005 - ieeexplore.ieee.org
The authors use 3D sound to help navigate an immersive virtual environment and report
results of user tests obtained with a game-like application. The results show that auditory …

Comparison of auditory, visual, and audiovisual navigation in a 3D space

M Gröhn, T Lokki, T Takala - ACM Transactions on Applied Perception …, 2005 - dl.acm.org
A navigation test was carried out in a spatially immersive virtual environment. The test was a
gamelike experience where the task of subjects was to find as many gates as possible while …

[PDF][PDF] Utilizing virtual environments in construction projects

L Savioja, M Mantere, I Olli, S Äyräväinen… - Journal of Information …, 2003 - Citeseer
Construction projects can gain major benefits from application of virtual environments. The
virtual reality techniques help designers to communicate with each other, as well as with the …

Immersive audiovisual environment with 3D audio playback

JG Bolaños, V Pulkki - Audio Engineering Society Convention 132, 2012 - aes.org
The design of an immersive audiovisual environment for researching the aspects of the
perception of spatial sound in presence of surrounding moving visual image is presented …

Some aspects of role of audio in immersive visualization

M Groehn, T Lokki, L Savioja… - Visual Data Exploration …, 2001 - spiedigitallibrary.org
We define four different tasks which are common in immersive visualization. Immersive
visualization takes place in virtual environments, which provide an integrated system of 3D …

Static and dynamic sound source localization in a virtual room

M Grohn, T Lokki, T Takala - Audio Engineering Society Conference: 22nd …, 2002 - aes.org
An audio localization test comparing accuracy of static and moving sound sources was
carried out in a spatially immersive virtual environment, using loudspeaker array with vector …

[KSIĄŻKA][B] A framework for planning effective collaboration using interactive workspaces

RM Leicht - 2009 - search.proquest.com
Recent trends within the Architecture, Engineering, and Construction Industry have
increased interest in building information models and their impact on the integrated delivery …

Localizing sound sources in a cave-like virtual environment with loudspeaker array reproduction

M Gröhn, T Lokki, T Takala - Presence: Teleoperators and Virtual …, 2007 - direct.mit.edu
In a CAVE-like virtual environment spatial audio is typically reproduced with amplitude
panning on loudspeakers behind the screens. We arranged a localization experiment where …

[PDF][PDF] Localization of a moving virtual sound source in a virtual room, the effect of a distracting auditory stimulus

M Gröhn - International Conference on Auditory Display, Kyoto …, 2002 - icad.org
An audio localization test of moving virtual sound sources was carried out in a spatially
immersive virtual environment, using loudspeaker array with vector based amplitude …

[PDF][PDF] Mustajuuri—an application and toolkit for interactive audio processing

T Ilmonen - Proceedings of the 7th International Conference on …, 2001 - aaltodoc.aalto.fi
Mustajuuri is a freeware application and toolkit for audio signal processing. It is designed for
quick prototy**, testing and combination of audio or MIDI processing modules. Its main …