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Sco** review of Pokemon Go: comprehensive assessment of augmented reality for physical activity change
Pokémon Go™(PG) is a mobile videogame that requires real-world walking to “catch”
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …
augmented reality (AR) virtual creatures. Media attention speculated that extensive physical …
[HTML][HTML] Digital placemaking, health & wellbeing and nature-based solutions: A systematic review and practice model
Technology implementations in the urban environment have the potential to reshape how
communities experience places, specifically providing a potential enhancer for nature-based …
communities experience places, specifically providing a potential enhancer for nature-based …
Understanding social media
Writing a book about social media is about as hard as it can get. Once the platform practices
have been documented and analysed, they have already passed their hashtagged used-by …
have been documented and analysed, they have already passed their hashtagged used-by …
De consumidores a prosumidores: la narrativa transmedia en dos juegos móviles para adolescentes y jóvenes
LM Yucra-Quispe, C Espinoza-Montoya… - Revista de …, 2022 - scielo.org.pe
En las últimas décadas, los juegos digitales se han convertido en parte esencial de la
cultura de los adolescentes y jóvenes. Los consumidores de contenidos de estas …
cultura de los adolescentes y jóvenes. Los consumidores de contenidos de estas …
[HTML][HTML] Conceptualizing digital placemaking in nature for wellbeing
Increased urban population has created a disconnection between humans and natural
environments that needs to be recognised as a key challenge. This article proposes that …
environments that needs to be recognised as a key challenge. This article proposes that …
Why do people play location-based augmented reality games: a study on Pokémon GO
Pokémon GO brought the location-based augmented reality games into the mainstream. To
understand why people play these games, we created an online survey (n= 2612) with open …
understand why people play these games, we created an online survey (n= 2612) with open …
[LIBRO][B] Apps: From mobile phones to digital lives
G Goggin - 2021 - books.google.com
Since the rise of the smartphone, apps have become entrenched in billions of users' daily
lives. Accessible across phones and tablets, watches and wearables, connected cars …
lives. Accessible across phones and tablets, watches and wearables, connected cars …
The social media age
Z Sujon - 2021 - torrossa.com
Social media are all around us. We find them on almost every page of the web, on our small
and big screens, and tucked into our pockets. Through them, we can find our favourite and …
and big screens, and tucked into our pockets. Through them, we can find our favourite and …
Recovering the local: From glocalization to localization
V Roudometof - Current Sociology, 2019 - journals.sagepub.com
Addressing a major theoretical lacuna in the literature concerning 'the local'and localization,
different interpretations of the local are presented and critiqued and a different account of the …
different interpretations of the local are presented and critiqued and a different account of the …
We take the red pill, we confront the DickTrix: Online feminist activism and the augmentation of gendered realities in South Korea
E Jeong, J Lee - Feminist Media Studies, 2018 - Taylor & Francis
In recent years, the internet in South Korea has become a battleground for unprecedented
gender wars. This was intensified by the emergence of Megalia, an online feminist group …
gender wars. This was intensified by the emergence of Megalia, an online feminist group …