Effects of gamification on behavioral change in education: A meta-analysis

J Kim, DM Castelli - International Journal of Environmental Research and …, 2021 - mdpi.com
Background: Gamified reward systems, such as providing digital badges earned for specific
accomplishments, are related to student engagement in educational settings. The purpose …

Technology acceptance model: a literature review from 1986 to 2013

N Marangunić, A Granić - Universal access in the information society, 2015 - Springer
With the ever-increasing development of technology and its integration into users' private
and professional life, a decision regarding its acceptance or rejection still remains an open …

Augmented reality (AR) app use in the beauty product industry and consumer purchase intention

Y Wang, E Ko, H Wang - Asia Pacific Journal of Marketing and …, 2022 - emerald.com
Purpose Due to the lack of relevant literatures on the application of mobile augmented
reality (AR) service in beauty industry, the purpose of this study is to explore the impact of …

The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware

KT Manis, D Choi - Journal of Business Research, 2019 - Elsevier
With the emergence of virtual reality, several challenges are posed to marketers,
developers, and firms alike. These challenges concern futurity in the context of content …

PERSPECTIVE: Older adults' adoption of technology: an integrated approach to identifying determinants and barriers

C Lee, JF Coughlin - Journal of Product Innovation …, 2015 - Wiley Online Library
Technology has recently begun to be explored as a way to cope with the challenges related
to the aging of the population. However, while many technological systems for older adults …

Demographic differences in perceived benefits from gamification

J Koivisto, J Hamari - Computers in Human Behavior, 2014 - Elsevier
In recent years,“gamification” has been proposed as a solution for engaging people in
individually and socially sustainable behaviors, such as exercise, sustainable consumption …

Explain the intention to use smartphones for mobile shop**

S Agrebi, J Jallais - Journal of retailing and consumer services, 2015 - Elsevier
This research aims to propose an extended Technology Acceptance Model (TAM) that will
provide better understanding of the acceptance of purchasing using smartphones. In fact …

Antecedents of the adoption of the new mobile payment systems: The moderating effect of age

F Liébana-Cabanillas, J Sánchez-Fernández… - Computers in human …, 2014 - Elsevier
The purpose of this study was to propose and test an integrative theoretical model that
allows one to determine the relative importance of certain factors (ie external influences …

Ready to be a silver surfer? A meta-analysis on the relationship between chronological age and technology acceptance

N Hauk, J Hüffmeier, S Krumm - Computers in Human Behavior, 2018 - Elsevier
This meta-analysis addresses two major issues of our time: the proliferation of technologies
and the aging of society. That is, we investigate how chronological age relates to technology …