A systematic review of physiological measurements, factors, methods, and applications in virtual reality
Measurements of physiological parameters provide an objective, often non-intrusive, and (at
least semi-) automatic evaluation and utilization of user behavior. In addition, specific …
least semi-) automatic evaluation and utilization of user behavior. In addition, specific …
Co-designing a real-time classroom orchestration tool to support teacher-AI complementarity.
Involving stakeholders throughout the creation of new educational technologies can help
ensure their usefulness and usability in real-world contexts. However, given the complexity …
ensure their usefulness and usability in real-world contexts. However, given the complexity …
Semi-structured qualitative studies
AE Blandford - 2013 - discovery.ucl.ac.uk
HCI addresses problems of interaction design: delivering novel designs, evaluating existing
designs, and understanding user needs for future designs. Qualitative methods have an …
designs, and understanding user needs for future designs. Qualitative methods have an …
An analysis of the interaction between intelligent software agents and human users
Interactions between an intelligent software agent (ISA) and a human user are ubiquitous in
everyday situations such as access to information, entertainment, and purchases. In such …
everyday situations such as access to information, entertainment, and purchases. In such …
Intelligent tutors as teachers' aides: exploring teacher needs for real-time analytics in blended classrooms
Intelligent tutoring systems (ITSs) are commonly designed to enhance student learning.
However, they are not typically designed to meet the needs of teachers who use them in …
However, they are not typically designed to meet the needs of teachers who use them in …
Empirical evaluations of interactive systems in cultural heritage: A review
P Koutsabasis - Cognitive Analytics: Concepts, Methodologies, Tools …, 2020 - igi-global.com
An increasing number of interactive systems aim to enhance the user experience (UX) of
visitors at museums, archaeological places and cultural sites. This paper presents a review …
visitors at museums, archaeological places and cultural sites. This paper presents a review …
How do people make sense of unfamiliar visualizations?: A grounded model of novice's information visualization sensemaking
In this paper, we would like to investigate how people make sense of unfamiliar information
visualizations. In order to achieve the research goal, we conducted a qualitative study by …
visualizations. In order to achieve the research goal, we conducted a qualitative study by …
User studies in cartography: opportunities for empirical research on interactive maps and visualizations
The possibility of digital interactivity requires us to reenvision the map reader as the map
user, and to address the perceptual, cognitive, cultural, and practical considerations that …
user, and to address the perceptual, cognitive, cultural, and practical considerations that …
User-centered design for interactive maps: A case study in crime analysis
In this paper, we address the topic of user-centered design (UCD) for cartography,
GIScience, and visual analytics. Interactive maps are ubiquitous in modern society, yet they …
GIScience, and visual analytics. Interactive maps are ubiquitous in modern society, yet they …
Design activity framework for visualization design
An important aspect in visualization design is the connection between what a designer does
and the decisions the designer makes. Existing design process models, however, do not …
and the decisions the designer makes. Existing design process models, however, do not …