A review on mixed reality: Current trends, challenges and prospects
Currently, new technologies have enabled the design of smart applications that are used as
decision-making tools in the problems of daily life. The key issue in designing such an …
decision-making tools in the problems of daily life. The key issue in designing such an …
Mixed reality in science education as a learning support: A revitalized science book
C Weng, A Rathinasabapathi… - Journal of …, 2019 - journals.sagepub.com
This study aimed to explore whether the integration of virtual reality and augmented reality
used in a specially designed science book could improve the students' science concept …
used in a specially designed science book could improve the students' science concept …
A comprehensive analysis of mixed reality visual displays in context of its applicability in IoT
S Kaushik, M Phogat, AK Sharma… - 2022 international …, 2022 - ieeexplore.ieee.org
Recent technological advancements have enabled the development of a variety of apps and
programmes which can be used to produce decision-making resources for resolving day-to …
programmes which can be used to produce decision-making resources for resolving day-to …
Develo** mixed reality educational applications: The virtual touch toolkit
In this paper, we present Virtual Touch, a toolkit that allows the development of educational
activities through a mixed reality environment such that, using various tangible elements, the …
activities through a mixed reality environment such that, using various tangible elements, the …
An alternative (to) reality
D Jones - Understanding learning in virtual worlds, 2013 - Springer
This chapter explores the idea that a generation of successful virtual environments relies on
a better understanding of how we conceive virtual and physical realities in our minds, in …
a better understanding of how we conceive virtual and physical realities in our minds, in …
Immersive education spaces using Open Wonderland from pedagogy through to practice
M Gardner, A Gánem-Gutiérrez, J Scott… - Multi-user virtual …, 2011 - igi-global.com
This chapter presents a case study of the use of virtual world environment in UK Higher
Education. It reports on the activities carried out as part of the SIMiLLE (System for an …
Education. It reports on the activities carried out as part of the SIMiLLE (System for an …
The intelligent classroom: Beyond four walls
It has become standard practice to use the traditional information technologies such as web
and email in education. But as the University campus becomes increasingly deployed with …
and email in education. But as the University campus becomes increasingly deployed with …
Blending Boundaries: Design and Technology
D Jones - … : Transformative Learning Experiences for the 21st …, 2023 - Springer
Part II of the book is about blending boundaries in design and technology. For many design
practitioners and educators reading this, working with boundaries may seem very familiar …
practitioners and educators reading this, working with boundaries may seem very familiar …
Collaborative work in 3D virtual environments: A research agenda and operational framework
We propose a conceptual framework based on input-process-output models adapted from
traditional group research for the systematic analysis of virtual teamwork. A research agenda …
traditional group research for the systematic analysis of virtual teamwork. A research agenda …
Virtual worlds in online Education and Training–an evaluation report
L Ştefan - Conference proceedings of» eLearning and Software …, 2016 - ceeol.com
Despite the fact that numerous online 3D virtual worlds (3DVWs) are implemented as
elearning and e-training platforms, mainly in academic milieus, these environments are still …
elearning and e-training platforms, mainly in academic milieus, these environments are still …