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[KİTAP][B] Crowd simulation
D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …
extensively within the last few years, particularly in the areas of video games and film …
A survey of modeling, rendering and animation of clouds in computer graphics
P Goswami - The Visual Computer, 2021 - Springer
Clouds play an important role in enhancing the realism of outdoor scenes in computer
graphics (CG). Realistic cloud generation is a challenging task, which entails processes …
graphics (CG). Realistic cloud generation is a challenging task, which entails processes …
[KİTAP][B] Real-time cloud simulation and rendering
MJ Harris - 2003 - search.proquest.com
Clouds are a ubiquitous, awe-inspiring, and ever-changing feature of the outdoors. They are
an integral factor in Earth's weather systems, and a strong indicator of weather patterns and …
an integral factor in Earth's weather systems, and a strong indicator of weather patterns and …
Simulation of smoke based on vortex filament primitives
A Angelidis, F Neyret - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
We describe a method that permits the high performance simulation of fluid phenomena
such as smoke, with high-level control for the artist. Our key primitives are vortex filament …
such as smoke, with high-level control for the artist. Our key primitives are vortex filament …
Smoke surfaces: An interactive flow visualization technique inspired by real-world flow experiments
Smoke rendering is a standard technique for flow visualization. Most approaches are based
on a volumetric, par ticle based, or image based representation of the smoke. This paper …
on a volumetric, par ticle based, or image based representation of the smoke. This paper …
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke
under dynamic low-frequency environment lighting. Our approach is based on a …
under dynamic low-frequency environment lighting. Our approach is based on a …
Interactive multiple anisotropic scattering in clouds
We propose an algorithm for the real time realistic simulation of multiple anisotropic
scattering of light in a volume. Contrary to previous real-time methods we account for all …
scattering of light in a volume. Contrary to previous real-time methods we account for all …
Stormscapes: Simulating cloud dynamics in the now
The complex interplay of a number of physical and meteorological phenomena makes
simulating clouds a challenging and open research problem. We explore a physically …
simulating clouds a challenging and open research problem. We explore a physically …
[KİTAP][B] GPU-based interactive visualization techniques
D Weiskopf - 2007 - Springer
Graphics processing units (GPUs) have been revolutionizing the way computer graphics
and visualization are practiced. Driven by the computer-games industry and its demand for …
and visualization are practiced. Driven by the computer-games industry and its demand for …
[PDF][PDF] Efficient rendering of atmospheric phenomena.
Rendering of atmospheric bodies involves modeling the complex interaction of light
throughout the highly scattering medium of water and air particles. Scattering by these …
throughout the highly scattering medium of water and air particles. Scattering by these …