[KİTAP][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

A survey of modeling, rendering and animation of clouds in computer graphics

P Goswami - The Visual Computer, 2021 - Springer
Clouds play an important role in enhancing the realism of outdoor scenes in computer
graphics (CG). Realistic cloud generation is a challenging task, which entails processes …

[KİTAP][B] Real-time cloud simulation and rendering

MJ Harris - 2003 - search.proquest.com
Clouds are a ubiquitous, awe-inspiring, and ever-changing feature of the outdoors. They are
an integral factor in Earth's weather systems, and a strong indicator of weather patterns and …

Simulation of smoke based on vortex filament primitives

A Angelidis, F Neyret - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
We describe a method that permits the high performance simulation of fluid phenomena
such as smoke, with high-level control for the artist. Our key primitives are vortex filament …

Smoke surfaces: An interactive flow visualization technique inspired by real-world flow experiments

W Von Funck, T Weinkauf, H Theisel… - IEEE Transactions on …, 2008 - ieeexplore.ieee.org
Smoke rendering is a standard technique for flow visualization. Most approaches are based
on a volumetric, par ticle based, or image based representation of the smoke. This paper …

Real-time smoke rendering using compensated ray marching

K Zhou, Z Ren, S Lin, H Bao, B Guo… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
We present a real-time algorithm called compensated ray marching for rendering of smoke
under dynamic low-frequency environment lighting. Our approach is based on a …

Interactive multiple anisotropic scattering in clouds

A Bouthors, F Neyret, N Max, E Bruneton… - Proceedings of the 2008 …, 2008 - dl.acm.org
We propose an algorithm for the real time realistic simulation of multiple anisotropic
scattering of light in a volume. Contrary to previous real-time methods we account for all …

Stormscapes: Simulating cloud dynamics in the now

T Hädrich, M Makowski, W Pałubicki… - ACM Transactions on …, 2020 - dl.acm.org
The complex interplay of a number of physical and meteorological phenomena makes
simulating clouds a challenging and open research problem. We explore a physically …

[KİTAP][B] GPU-based interactive visualization techniques

D Weiskopf - 2007 - Springer
Graphics processing units (GPUs) have been revolutionizing the way computer graphics
and visualization are practiced. Driven by the computer-games industry and its demand for …

[PDF][PDF] Efficient rendering of atmospheric phenomena.

K Riley, DS Ebert, M Kraus, J Tessendorf… - Rendering …, 2004 - Citeseer
Rendering of atmospheric bodies involves modeling the complex interaction of light
throughout the highly scattering medium of water and air particles. Scattering by these …