Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives
FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …
management systems (LMSs) in improving learning outcomes and motivating learners to …
Technology acceptance of four digital learning technologies (classroom response system, classroom chat, e-lectures, and mobile virtual reality) after three months' …
DA Sprenger, A Schwaninger - International Journal of Educational …, 2021 - Springer
Digital technologies have gained much popularity in education thanks to the cost efficiency
they gain through scalability. While the acceptance of some of these new digital …
they gain through scalability. While the acceptance of some of these new digital …
Gamification and Game-based Learning as Cooperative Learning tools: A systematic review
I Fonseca, M Caviedes, J Chantré… - International Journal of …, 2023 - learntechlib.org
Innovation has changed teaching-learning processes; among the strategies that have been
implemented are gamification and game-based learning, which are related to the use of …
implemented are gamification and game-based learning, which are related to the use of …
Implicaciones de la gamificación en Educación Superior: una revisión sistemática sobre la percepción del estudiante
MCP Palomino - Revista de Investigación Educativa, 2021 - revistas.um.es
Este trabajo realiza una revisión sistemática para identificar los principales hallazgos
reportados en la literatura científica sobre la percepción del estudiante universitario hacia la …
reportados en la literatura científica sobre la percepción del estudiante universitario hacia la …
The pedagogical use of gamification in English vocabulary training and learning in higher education
One of the persistent challenges in vocabulary teaching is that EFL students must learn a
certain number of words to operate in English, yet class time is limited. While the usage of …
certain number of words to operate in English, yet class time is limited. While the usage of …
Digital learning demand for future education 4.0—Case studies at Malaysia education institutions
The rapid growth of the Industrial Revolution (IR) 4.0 has prompted the Malaysian Education
Institution to transform the current education system into the future education system 4.0. The …
Institution to transform the current education system into the future education system 4.0. The …
Investigating the impact of gamification on student motivation, engagement, and performance
IM García-López, E Acosta-Gonzaga… - Education …, 2023 - mdpi.com
In the academic context, the use of innovative learning techniques that can have a positive
impact in the classroom is becoming increasingly common; gamification is one such …
impact in the classroom is becoming increasingly common; gamification is one such …
Gamified flipped classroom versus traditional classroom learning: Which approach is more efficient in business education?
UK Durrani, G Al Naymat, RM Ayoubi… - … International Journal of …, 2022 - Elsevier
Past studies have shown the efficacy of flipped classrooms and gamification learning
approaches. However, we know little about the blend of these learning approaches. This …
approaches. However, we know little about the blend of these learning approaches. This …
Student engagement with mobile‐based assessment systems: A survival analysis
J Bacca‐Acosta, C Avila‐Garzon - Journal of Computer …, 2021 - Wiley Online Library
Research on mobile‐based assessment systems is still an emerging topic in the mobile
learning field. Current research has demonstrated that the use of mobile‐based assessment …
learning field. Current research has demonstrated that the use of mobile‐based assessment …
Gamification of E-learning in African universities: Identifying adoption factors through task-technology fit and technology acceptance model
Gamification in education is a strategy of motivating and engaging students by integrating
game design features into the instructional process. Although there is a growing body of …
game design features into the instructional process. Although there is a growing body of …