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[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …
engagement, and overall sustainability of health behaviors is steadily becoming more …
[HTML][HTML] The use of gamification in the self-management of patients with chronic diseases: sco** review
X Huang, X ** Review and Development of a Self-Management Learning …
MA Sarasmita, YH Lee, FY Chan, HY Chen - Journal of Medical Internet …, 2024 - jmir.org
Background Digital serious games (SGs) have rapidly become a promising strategy for
entertainment-based health education; however, develo** SGs for children with chronic …
entertainment-based health education; however, develo** SGs for children with chronic …
[HTML][HTML] A serious game (mydiabetic) to support children's education in type 1 diabetes mellitus: Iterative participatory co-design and feasibility study
D Novak - JMIR Serious Games, 2024 - games.jmir.org
Background Serious games, which are gaming applications used for purposes beyond
entertainment to educate users on, and address, specific issues, may present a timely …
entertainment to educate users on, and address, specific issues, may present a timely …
[HTML][HTML] Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of …
Background: Serious games (SGs) are nonpharmacological interventions that are widely
applied among older adults. To date, no evidence has been published regarding the effect …
applied among older adults. To date, no evidence has been published regarding the effect …
[HTML][HTML] Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in …
O Abraham, GA Nixon, LL Seitz - JMIR Serious Games, 2023 - games.jmir.org
Background Opioid misuse is a pervasive, worsening problem that affects the health of
people throughout the United States, including adolescents. There are few adolescent …
people throughout the United States, including adolescents. There are few adolescent …
Discovering the potential of serious games for transformative sustainability research
Serious Games (SG) have shown potential as transformative tools in sustainability research.
Despite the diverse and widespread adoption of SG as multifunctional tools within …
Despite the diverse and widespread adoption of SG as multifunctional tools within …