[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

[HTML][HTML] The use of gamification in the self-management of patients with chronic diseases: sco** review

X Huang, X ** Review and Development of a Self-Management Learning …
MA Sarasmita, YH Lee, FY Chan, HY Chen - Journal of Medical Internet …, 2024 - jmir.org
Background Digital serious games (SGs) have rapidly become a promising strategy for
entertainment-based health education; however, develo** SGs for children with chronic …

[HTML][HTML] A serious game (mydiabetic) to support children's education in type 1 diabetes mellitus: Iterative participatory co-design and feasibility study

D Novak - JMIR Serious Games, 2024 - games.jmir.org
Background Serious games, which are gaming applications used for purposes beyond
entertainment to educate users on, and address, specific issues, may present a timely …

[HTML][HTML] Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of …

X Zuo, Y Tang, Y Chen, Z Zhou - JMIR Serious Games, 2024 - games.jmir.org
Background: Serious games (SGs) are nonpharmacological interventions that are widely
applied among older adults. To date, no evidence has been published regarding the effect …

[HTML][HTML] Parents' Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in …

O Abraham, GA Nixon, LL Seitz - JMIR Serious Games, 2023 - games.jmir.org
Background Opioid misuse is a pervasive, worsening problem that affects the health of
people throughout the United States, including adolescents. There are few adolescent …

Discovering the potential of serious games for transformative sustainability research

M Motlagh, AI Horcea-Milcu, B König - Discover Sustainability, 2025 - Springer
Serious Games (SG) have shown potential as transformative tools in sustainability research.
Despite the diverse and widespread adoption of SG as multifunctional tools within …