Let's talk games: An expert exploration of speech interaction with NPCs

N Zargham, MA Friehs, L Tonini… - … Journal of Human …, 2024 - Taylor & Francis
Recent years have witnessed significant advances in speech recognition and language
processing technologies, enabling natural language conversations with computers …

Virtual reality for the training of soft skills for professional education: trends and opportunities

A Dubiel, D Kamińska, G Zwoliński… - Interactive Learning …, 2025 - Taylor & Francis
This paper presents a literature review of 33 papers published on virtual reality-based soft
skills training, selected using the PRISMA checklist and flow diagram. The analysis was …
Q Nguyen, A Windisch, S Kriglstein - Proceedings of the 2024 ACM …, 2024 - dl.acm.org
Participatory Design (PD) aims to create technological solutions that improve users' lives
and to foster users' empowerment. While PD has received extensive attention regarding its …

VeatherReflect: Employing weather as qualitative representation of stress data in virtual reality

N Wagener, M Bentvelzen, B Dänekas… - Proceedings of the …, 2023 - dl.acm.org
While personal trackers can collect a vast amount of information about their users, the
representation of such data has remained unchanged, with bar charts being the most …

Wrapped in Anansi's Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling

KHC Lau, B Yun, S Saruba, E Bozkir… - arxiv preprint arxiv …, 2024 - arxiv.org
Oral traditions, vital to cultural identity, are losing relevance among youth due to the
dominance of modern media. This study addresses the revitalization of these traditions by …

MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions

N Wagener, A Kiesewetter, L Reicherts… - Proceedings of the …, 2024 - dl.acm.org
Negative emotions such as sadness or anger are often seen as something to be avoided.
However, recognising, processing and regulating challenging emotional experiences can …

Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality

J Rasch, MJ Zender, S Sakel, N Wagener - Proceedings of the 2024 …, 2024 - dl.acm.org
Recurrent negative thoughts can significantly disrupt daily life and contribute to negative
emotional states. Facing, confronting, and noticing such thoughts without support can be …

TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience

E Stefanidi, N Wagener, D Augsten, A Augsten… - Proceedings of the 30th …, 2024 - dl.acm.org
Adolescence is a period of growth and exploration, marked by influential relationships with
peers and parents. These relationships are essential for teenagers' well-being, highlighting …

'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents

A Kitson, AN Antle, S Kenny, A Adhikari… - Proceedings of the …, 2024 - dl.acm.org
Virtual reality (VR) offers great promise to expand delivery models for therapeutic
interventions to help adolescents develop adaptive emotion regulation skills. Cognitive …