[HTML][HTML] An approach to innovative eSports from a business perspective

MÁ López-Cabarcos, J Caby, SAS Lugilde… - Journal of Innovation & …, 2024 - Elsevier
Abstract eSports, as a competitive activity related to the video game industry has attracted
significant attention in recent years. Using co-citation analysis of references and authors …

From passive viewer to active fan: towards the design and large-scale evaluation of interactive audience experiences in Esports and beyond

A Pedrassoli Chitayat, A Coates, F Block… - Proceedings of the …, 2024 - dl.acm.org
Esports-competitive video games watched by online audiences-are the fastest growing form
of mainstream entertainment. Esports coverage is predominantly delivered via online video …

[HTML][HTML] Unpacking nuance among esports consumers: Market partitions within esports based on social media analytics

B Baker, A Pizzo - International Journal of Esports, 2021 - ijesports.org
Aims: The purpose of this study is to investigate the pattern of consumer relationships
between popular esports titles to understand how the esports market is partitioned in terms …

How Does Sponsoring of a Motoring Event Affect Brand Awareness of Brands Involved? Case Study of Barum Czech Rally Zlín

J Kura - Event Management, 2024 - ingentaconnect.com
This article focuses on the sponsoring of motoring events and evaluates the levels of brand
awareness that sponsoring brings to brands. The level of brand awareness was measured …

[BOOK][B] Press B to Belong: Using Esports to Promote Inclusive School Communities

M Harrison, J Rowlings, D Aivaliotis-Martinez - 2024 - emerald.com
Finke, EH, Hickerson, B., & McLaughlin, E.(2015). Parental intention to support video game
play by children with autism spectrum disorder: An application of the theory of planned …

Influencia de las variables de rendimiento del servicio y variables de marca en la lealtad de los usuarios de eventos de esports

JSC Amor, SA Berenguer… - Retos: nuevas tendencias …, 2022 - dialnet.unirioja.es
El sector de los esports ha aumentado tanto su popularidad entre la población, que la
realización de eventos de estos ha crecido con el paso de los años. Este estudio tuvo como …

Sponsoring Esports to Facilitate Positive and Prevent Negative Image Transfer: The Moderating Effects of Event–Sponsorship Fit

JA Ko, M Lee, B Park - International Journal of Sport …, 2025 - journals.humankinetics.com
Despite the potential risks of negative associations' affecting the sponsoring brand, prior
sponsorship literature has not delved into this area. Consequently, the purpose of the …

Sports sponsorship, brand image, and purchase intentions toward sponsors' products

A Sarpong, N PraiseGod Zungu - Managing Sport and Leisure, 2025 - Taylor & Francis
Purpose This paper examines the relationship between sports sponsorship and brand
image concerning soccer fans' purchase intentions, focusing on how various elements of …

Cross-country comparison of the esports industry in China, South Korea and Japan

G Lam, OW Kuen Wong - Sport in Society, 2024 - Taylor & Francis
Abstract China, South Korea and Japan are called 'Big 3'of esports in Asia based on
earnings for players, online audience penetration and game revenue. This article compares …

Sponsorship Strategies and Branding in Esports

S Mohammadi, M Rayner, SI Ghaffarisadr… - Sports Sponsorship …, 2023 - taylorfrancis.com
Nowadays sponsorship is a political instrument develo** external and internal benefits for
the organizations. Industry practitioners spend a great deal of time evaluating marketing and …