Generalized resampled importance sampling: Foundations of restir
As scenes become ever more complex and real-time applications embrace ray tracing, path
sampling algorithms that maximize quality at low sample counts become vital. Recent …
sampling algorithms that maximize quality at low sample counts become vital. Recent …
Random-access neural compression of material textures
The continuous advancement of photorealism in rendering is accompanied by a growth in
texture data and, consequently, increasing storage and memory demands. To address this …
texture data and, consequently, increasing storage and memory demands. To address this …
State of the Art on Deep Learning-enhanced Rendering Methods
Photorealistic rendering of the virtual world is an important and classic problem in the field of
computer graphics. With the development of GPU hardware and continuous research on …
computer graphics. With the development of GPU hardware and continuous research on …
Fast volume rendering with spatiotemporal reservoir resampling
Volume rendering under complex, dynamic lighting is challenging, especially if targeting
real-time. To address this challenge, we extend a recent direct illumination sampling …
real-time. To address this challenge, we extend a recent direct illumination sampling …
Walk on stars: A grid-free monte carlo method for pdes with neumann boundary conditions
Grid-free Monte Carlo methods based on the walk on spheres (WoS) algorithm solve
fundamental partial differential equations (PDEs) like the Poisson equation without …
fundamental partial differential equations (PDEs) like the Poisson equation without …
Amortizing samples in physics-based inverse rendering using ReSTIR
YC Wang, C Wyman, L Wu, S Zhao - ACM Transactions on Graphics …, 2023 - dl.acm.org
Recently, great progress has been made in physics-based differentiable rendering. Existing
differentiable rendering techniques typically focus on static scenes, but during inverse …
differentiable rendering techniques typically focus on static scenes, but during inverse …
Real-Time Path Guiding Using Bounding Voxel Sampling
We propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly
improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial …
improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial …
Decorrelating restir samplers via mcmc mutations
Monte Carlo rendering algorithms often utilize correlations between pixels to improve
efficiency and enhance image quality. For real-time applications in particular, repeated …
efficiency and enhance image quality. For real-time applications in particular, repeated …
Boundary Value Caching for Walk on Spheres
Grid-free Monte Carlo methods such as walk on spheres can be used to solve elliptic partial
differential equations without mesh generation or global solves. However, such methods …
differential equations without mesh generation or global solves. However, such methods …
Adaptive Render-Video Streaming for Virtual Environments
In cloud-based gaming and virtual reality (G&VR) scene content is rendered in a cloud
server and streamed as low-latency encoded video to the client device. In this context …
server and streamed as low-latency encoded video to the client device. In this context …