Advances in neural rendering
Synthesizing photo‐realistic images and videos is at the heart of computer graphics and has
been the focus of decades of research. Traditionally, synthetic images of a scene are …
been the focus of decades of research. Traditionally, synthetic images of a scene are …
Neural actor: Neural free-view synthesis of human actors with pose control
We propose Neural Actor (NA), a new method for high-quality synthesis of humans from
arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon …
arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon …
Tava: Template-free animatable volumetric actors
Coordinate-based volumetric representations have the potential to generate photo-realistic
virtual avatars from images. However, virtual avatars need to be controllable and be …
virtual avatars from images. However, virtual avatars need to be controllable and be …
Ash: Animatable gaussian splats for efficient and photoreal human rendering
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
Deliffas: Deformable light fields for fast avatar synthesis
Generating controllable and photorealistic digital human avatars is a long-standing and
important problem in Vision and Graphics. Recent methods have shown great progress in …
important problem in Vision and Graphics. Recent methods have shown great progress in …
Real-time deep dynamic characters
We propose a deep videorealistic 3D human character model displaying highly realistic
shape, motion, and dynamic appearance learned in a new weakly supervised way from …
shape, motion, and dynamic appearance learned in a new weakly supervised way from …
High-quality streamable free-viewpoint video
We present the first end-to-end solution to create high-quality free-viewpoint video encoded
as a compact data stream. Our system records performances using a dense set of RGB and …
as a compact data stream. Our system records performances using a dense set of RGB and …
Neural rendering and reenactment of human actor videos
We propose a method for generating video-realistic animations of real humans under user
control. In contrast to conventional human character rendering, we do not require the …
control. In contrast to conventional human character rendering, we do not require the …
Lookingood: Enhancing performance capture with real-time neural re-rendering
Motivated by augmented and virtual reality applications such as telepresence, there has
been a recent focus in real-time performance capture of humans under motion. However …
been a recent focus in real-time performance capture of humans under motion. However …