The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Digital games in engineering education: systematic review and future trends

C Udeozor, R Toyoda, F Russo Abegão… - European Journal of …, 2023 - Taylor & Francis
The application of digital games in higher education is on the rise in engineering. With the
recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for …

[PDF][PDF] The contribution of online gaming in Engineering education

N Drakatos, E Tsompou, Z Karabatzaki, AM Driga - Eximia, 2023 - eximiajournal.com
The motivational force that is attributed to games in general is primarily responsible for the
rise in popularity of games as educational tools. The study looks at the function that various …

The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review

I Garcia, C Pacheco, F Méndez… - Computer …, 2020 - Wiley Online Library
The software industry is becoming an increasingly important part of the economy in
countries that have realized that the education of future software engineers is crucial to …

[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …

Effects of using game-based learning to improve the academic performance and motivation in engineering studies

P Pando Cerra, H Fernández Álvarez… - Journal of …, 2022 - journals.sagepub.com
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the
engineering studies. However, this innovative methodology may be difficult to incorporate in …

Students' continuance intention toward programming games: Hedonic and utilitarian aspects

YM Huang - International Journal of Human–Computer Interaction, 2020 - Taylor & Francis
In recent years, programming games have attracted many researchers' attention, since they
not only allow students to learn programming through games, but also help them develop …

Learning through video games: The impacts of competition and cooperation

LV Erickson… - E-Learning and Digital …, 2021 - journals.sagepub.com
The purpose of this study was to explore four different methods of instruction: a traditional
slideshow control group, and three groups using an educational video game played either …

Lenguajes de programación y desarrollo de competencias clave. Revisión sistemática

F Tejera-Martínez, D Aguilera… - Revista electrónica de …, 2020 - scielo.org.mx
El presente estudio trata de dar respuesta a una serie de interrogantes relacionados con los
lenguajes de programación en el marco de la educación formal; en particular, en qué …

Evaluating Minecraft as a game-based metaverse platform: exploring gaming experience, social presence, and STEM outcomes

M Singh, D Sun - Interactive Learning Environments, 2025 - Taylor & Francis
Status: This study explored the use of Minecraft Education Edition to create a metaverse-like
environment for STEM education, involving 40 students in collaborative tasks across …