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Virtual reality for the built environment: a critical review of recent advances
This paper reviews the current state of the art for Virtual Reality (VR) and Virtual
Environment (VE) applications in the field of the built environment. The review begins with a …
Environment (VE) applications in the field of the built environment. The review begins with a …
Avatars, people, and virtual worlds: Foundations for research in metaverses
Metaverses are immersive three-dimensional virtual worlds in which people interact as
avatars with each other and with software agents, using the metaphor of the real world but …
avatars with each other and with software agents, using the metaphor of the real world but …
[HTML][HTML] Application of a 3D Talking Head as Part of Telecommunication AR, VR, MR System: Systematic Review
In today's digital era, the realms of virtual reality (VR), augmented reality (AR), and mixed
reality (MR) collectively referred to as extended reality (XR) are resha** human–computer …
reality (MR) collectively referred to as extended reality (XR) are resha** human–computer …
Virtual reality: A survival guide for the social scientist
In this article, we provide the nontechnical reader with a fundamental understanding of the
components of virtual reality (VR) and a thorough discussion of the role VR has played in …
components of virtual reality (VR) and a thorough discussion of the role VR has played in …
Digital proxemics: Designing social and collaborative interaction in virtual environments
Behaviour in virtual environments might be informed by our experiences in physical
environments, but virtual environments are not constrained by the same physical …
environments, but virtual environments are not constrained by the same physical …
Understanding emerging design practices for avatar systems in the commercial social vr ecology
A Kolesnichenko, J McVeigh-Schultz… - Proceedings of the 2019 …, 2019 - dl.acm.org
In the emerging ecology of commercial social VR, avatars that serve to represent individuals
within these multi-user virtual worlds are at the heart of the embodied social experience …
within these multi-user virtual worlds are at the heart of the embodied social experience …
Coordinating modalities of mathematical collaboration in shared VR environments
This study investigates how learners collaboratively construct embodied geometry
knowledge in shared VR environments. Three groups of in-service teachers collaboratively …
knowledge in shared VR environments. Three groups of in-service teachers collaboratively …
The ethics of internet research
This chapter will consider some of the main ethical issues that researchers are likely to
encounter in Internet-related research. These issues have been discussed now for some …
encounter in Internet-related research. These issues have been discussed now for some …
An empirical investigation of virtual world projects and metaverse technology capabilities
Metaverses are immersive three-dimensional virtual worlds (VWs) where people interact
with each other and their environment, using the metaphor of the real world but without its …
with each other and their environment, using the metaphor of the real world but without its …
Collaboration in immersive and non-immersive virtual environments
There is a huge variety of tools for synchronous collaboration including instant messaging,
audio conferencing, videoconferencing and other shared spaces. One type of tool …
audio conferencing, videoconferencing and other shared spaces. One type of tool …