Virtual reality for the built environment: a critical review of recent advances

M Kim, X Wang, P Love, H Li… - Journal of Information …, 2013 - espace.curtin.edu.au
This paper reviews the current state of the art for Virtual Reality (VR) and Virtual
Environment (VE) applications in the field of the built environment. The review begins with a …

Avatars, people, and virtual worlds: Foundations for research in metaverses

A Davis, J Murphy, D Owens, D Khazanchi… - Journal of the …, 2009 - aisel.aisnet.org
Metaverses are immersive three-dimensional virtual worlds in which people interact as
avatars with each other and with software agents, using the metaphor of the real world but …

[HTML][HTML] Application of a 3D Talking Head as Part of Telecommunication AR, VR, MR System: Systematic Review

N Christoff, NN Neshov, K Tonchev, A Manolova - Electronics, 2023 - mdpi.com
In today's digital era, the realms of virtual reality (VR), augmented reality (AR), and mixed
reality (MR) collectively referred to as extended reality (XR) are resha** human–computer …

Virtual reality: A survival guide for the social scientist

J Fox, D Arena, JN Bailenson - Journal of Media Psychology, 2009 - econtent.hogrefe.com
In this article, we provide the nontechnical reader with a fundamental understanding of the
components of virtual reality (VR) and a thorough discussion of the role VR has played in …

Digital proxemics: Designing social and collaborative interaction in virtual environments

JR Williamson, J O'Hagan, JA Guerra-Gomez… - Proceedings of the …, 2022 - dl.acm.org
Behaviour in virtual environments might be informed by our experiences in physical
environments, but virtual environments are not constrained by the same physical …

Understanding emerging design practices for avatar systems in the commercial social vr ecology

A Kolesnichenko, J McVeigh-Schultz… - Proceedings of the 2019 …, 2019 - dl.acm.org
In the emerging ecology of commercial social VR, avatars that serve to represent individuals
within these multi-user virtual worlds are at the heart of the embodied social experience …

Coordinating modalities of mathematical collaboration in shared VR environments

W Huang, C Walkington, MJ Nathan - International Journal of Computer …, 2023 - Springer
This study investigates how learners collaboratively construct embodied geometry
knowledge in shared VR environments. Three groups of in-service teachers collaboratively …

The ethics of internet research

R Eynon, J Fry, R Schroeder - SAGE internet research methods, 2008 - torrossa.com
This chapter will consider some of the main ethical issues that researchers are likely to
encounter in Internet-related research. These issues have been discussed now for some …

An empirical investigation of virtual world projects and metaverse technology capabilities

D Owens, A Mitchell, D Khazanchi, I Zigurs - ACM SIGMIS Database: the …, 2011 - dl.acm.org
Metaverses are immersive three-dimensional virtual worlds (VWs) where people interact
with each other and their environment, using the metaphor of the real world but without its …

Collaboration in immersive and non-immersive virtual environments

A Steed, R Schroeder - … in media: Telepresence theory, measurement & …, 2015 - Springer
There is a huge variety of tools for synchronous collaboration including instant messaging,
audio conferencing, videoconferencing and other shared spaces. One type of tool …