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[HTML][HTML] Extended reality in spatial sciences: A review of research challenges and future directions
A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
[HTML][HTML] Addressing attentional issues in augmented reality with adaptive agents: Possibilities and challenges
Recent work on augmented reality (AR) has explored the use of adaptive agents to
overcome attentional issues that negatively impact task performance. However, despite …
overcome attentional issues that negatively impact task performance. However, despite …
Controllers or bare hands? a controlled evaluation of input techniques on interaction performance and exertion in virtual reality
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
Design and evaluation of a hand gesture recognition approach for real-time interactions
Hand gestures are a natural and intuitive form for human-environment interaction and can
be used as an input alternative in human-computer interaction (HCI) to enhance usability …
be used as an input alternative in human-computer interaction (HCI) to enhance usability …
Not just cybersickness: Short-term effects of popular vr game mechanics on physical discomfort and reaction time
Uncomfortable sensations that arise during virtual reality (VR) use have always been among
the industry's biggest challenges. While certain VR-induced effects, such as cybersickness …
the industry's biggest challenges. While certain VR-induced effects, such as cybersickness …
Ellic's exercise class: promoting physical activities during exergaming with immersive virtual reality
This work presents the design and evaluation of a set of three mini exercise games
(exergames), called “Ellic's Exercise Class,” which allows people to play in virtual reality …
(exergames), called “Ellic's Exercise Class,” which allows people to play in virtual reality …
Immersive commodity telepresence with the avatrina robot avatar
JM Correia Marques, P Naughton, JC Peng… - International Journal of …, 2024 - Springer
Immersive robotic avatars have the potential to aid and replace humans in a variety of
applications such as telemedicine and search-and-rescue operations, reducing the need for …
applications such as telemedicine and search-and-rescue operations, reducing the need for …
Human factors at play: Understanding the impact of conditioning on presence and reaction time in mixed reality
Y Chandio, V Interrante… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
A prerequisite to improving the presence of a user in mixed reality (MR) is the ability to
measure and quantify presence. Traditionally, subjective questionnaires have been used to …
measure and quantify presence. Traditionally, subjective questionnaires have been used to …
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface
Featured Application The results of this work can be applied to the design, implementation,
and evaluation of immersive virtual reality experiences that utilize gesture-based user …
and evaluation of immersive virtual reality experiences that utilize gesture-based user …