[HTML][HTML] Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

[HTML][HTML] Addressing attentional issues in augmented reality with adaptive agents: Possibilities and challenges

BV Syiem, RM Kelly, T Dingler, J Goncalves… - International Journal of …, 2024 - Elsevier
Recent work on augmented reality (AR) has explored the use of adaptive agents to
overcome attentional issues that negatively impact task performance. However, despite …

Controllers or bare hands? a controlled evaluation of input techniques on interaction performance and exertion in virtual reality

T Luong, YF Cheng, M Möbus… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …

Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H **a, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022 - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

Design and evaluation of a hand gesture recognition approach for real-time interactions

VA Shanthakumar, C Peng, J Hansberger… - Multimedia Tools and …, 2020 - Springer
Hand gestures are a natural and intuitive form for human-environment interaction and can
be used as an input alternative in human-computer interaction (HCI) to enhance usability …

Not just cybersickness: Short-term effects of popular vr game mechanics on physical discomfort and reaction time

S Vlahovic, L Skorin-Kapov, M Suznjevic… - Virtual reality, 2024 - Springer
Uncomfortable sensations that arise during virtual reality (VR) use have always been among
the industry's biggest challenges. While certain VR-induced effects, such as cybersickness …

Ellic's exercise class: promoting physical activities during exergaming with immersive virtual reality

L Cao, C Peng, Y Dong - Virtual reality, 2021 - Springer
This work presents the design and evaluation of a set of three mini exercise games
(exergames), called “Ellic's Exercise Class,” which allows people to play in virtual reality …

Immersive commodity telepresence with the avatrina robot avatar

JM Correia Marques, P Naughton, JC Peng… - International Journal of …, 2024 - Springer
Immersive robotic avatars have the potential to aid and replace humans in a variety of
applications such as telemedicine and search-and-rescue operations, reducing the need for …

Human factors at play: Understanding the impact of conditioning on presence and reaction time in mixed reality

Y Chandio, V Interrante… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
A prerequisite to improving the presence of a user in mixed reality (MR) is the ability to
measure and quantify presence. Traditionally, subjective questionnaires have been used to …

Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface

TH Laine, HJ Suk - Applied Sciences, 2024 - mdpi.com
Featured Application The results of this work can be applied to the design, implementation,
and evaluation of immersive virtual reality experiences that utilize gesture-based user …