Teaching games for understanding in game performance and psychosocial variables: Systematic review and meta-analysis of randomized control trial
Different authors have reported on the influence of the Teaching Games for Understanding
(TGfU) intervention on game performance and psychosocial variables. This review aimed:(a) …
(TGfU) intervention on game performance and psychosocial variables. This review aimed:(a) …
Positive pedagogy for sport coaching
RL Light, S Harvey - Sport, education and society, 2017 - Taylor & Francis
The literature suggests that, despite some challenges in their implementation, player/athlete-
centred, inquiry-based approaches to teaching games and coaching team sport can improve …
centred, inquiry-based approaches to teaching games and coaching team sport can improve …
[BOOK][B] Game sense: Pedagogy for performance, participation and enjoyment
R Light - 2012 - taylorfrancis.com
Game Sense is an exciting and innovative approach to coaching and physical education
that places the game at the heart of the session. It encourages the player to develop skills in …
that places the game at the heart of the session. It encourages the player to develop skills in …
Why the constraints-led approach is not teaching games for understanding: A clarification
Background: There is some apparent confusion regarding similarities and differences
between two popular physical education (PE) pedagogical frameworks, that is, the …
between two popular physical education (PE) pedagogical frameworks, that is, the …
'How does TGfU work?': examining the relationship between learning design in TGfU and a nonlinear pedagogy
Background: In the last few decades, conceptions about teaching and learning in physical
education have evolved from a teacher-centred approach to a more student-centred …
education have evolved from a teacher-centred approach to a more student-centred …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
The implementation of models-based practice in physical education through action research
The purpose of this study was to explore the use of action research as a framework to
investigate cooperative learning and tactical games as instructional models in physical …
investigate cooperative learning and tactical games as instructional models in physical …
Aligning digital video technology with game pedagogy in physical education
J Koekoek, H Van Der Mars… - Journal of Physical …, 2018 - Taylor & Francis
The rapid development of digital technology has expanded the prospects and promises for
its application in physical education programs. Physical educators are becoming …
its application in physical education programs. Physical educators are becoming …
Working towards legitimacy: two decades of teaching games for understanding
Time and acceptance are criterion often used to measure the legitimacy and worth of an
idea. Two decades have passed since the first publications that introduced Teaching Games …
idea. Two decades have passed since the first publications that introduced Teaching Games …
Children's motivational experiences following autonomy-supportive games lessons
The objectives of this study were (a) to examine students' motivational experiences arising
from their participation in games lessons based on autonomy-supportive strategies; and (b) …
from their participation in games lessons based on autonomy-supportive strategies; and (b) …