The use of commercial video games in rehabilitation: a systematic review
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …
Training the brain: Fact and fad in cognitive and behavioral remediation
S Rabipour, A Raz - Brain and cognition, 2012 - Elsevier
Putatively safe and effective for improving cognitive performance in both health and disease,
products purported to train the brain appeal to consumers and healthcare practitioners. In an …
products purported to train the brain appeal to consumers and healthcare practitioners. In an …
Gamification and serious games for personalized health
S McCallum - pHealth 2012, 2012 - ebooks.iospress.nl
Computer games are no longer just a trivial activity played by children in arcades. Social
networking and casual gaming have broadened the market for, and acceptance of, games …
networking and casual gaming have broadened the market for, and acceptance of, games …
Beyond entertainment: motivations and outcomes of video game playing by older adults and their younger family members
S Osmanovic, L Pecchioni - Games and Culture, 2016 - journals.sagepub.com
The percentage of older adults who are active gamers has increased tremendously in recent
years. Although research shows that video games enhance physical and cognitive well …
years. Although research shows that video games enhance physical and cognitive well …
The influence of perceptual training on working memory in older adults
Normal aging is associated with a degradation of perceptual abilities and a decline in higher-
level cognitive functions, notably working memory. To remediate age-related deficits …
level cognitive functions, notably working memory. To remediate age-related deficits …
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience
Gameplay research about experiential phenomena is a challenging undertaking, given the
variety of experiences that gamers encounter when playing and which currently do not have …
variety of experiences that gamers encounter when playing and which currently do not have …
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …
exergames. In this research, we explore the role of uncertainty in exergames and introduce …
Designing and evaluating digital games for frail elderly persons
Game research increasingly addresses human factors of gaming. Though more and more
seniors become players, game design for frail elderly has rarely been explored. This paper …
seniors become players, game design for frail elderly has rarely been explored. This paper …
[BOOK][B] Serious games in rehabilitation
B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …
pathologies, it is important to differentiate the kind of approaches that can be used. The …
Health benefits of digital videogames for older adults: A systematic review of the literature
Objective: This article is a systematic review conducted of the research literature on digital
videogames played by older adults and health outcomes associated with game play …
videogames played by older adults and health outcomes associated with game play …