The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Training the brain: Fact and fad in cognitive and behavioral remediation

S Rabipour, A Raz - Brain and cognition, 2012 - Elsevier
Putatively safe and effective for improving cognitive performance in both health and disease,
products purported to train the brain appeal to consumers and healthcare practitioners. In an …

Gamification and serious games for personalized health

S McCallum - pHealth 2012, 2012 - ebooks.iospress.nl
Computer games are no longer just a trivial activity played by children in arcades. Social
networking and casual gaming have broadened the market for, and acceptance of, games …

Beyond entertainment: motivations and outcomes of video game playing by older adults and their younger family members

S Osmanovic, L Pecchioni - Games and Culture, 2016 - journals.sagepub.com
The percentage of older adults who are active gamers has increased tremendously in recent
years. Although research shows that video games enhance physical and cognitive well …

The influence of perceptual training on working memory in older adults

AS Berry, TP Zanto, WC Clapp, JL Hardy, PB Delahunt… - PloS one, 2010 - journals.plos.org
Normal aging is associated with a degradation of perceptual abilities and a decline in higher-
level cognitive functions, notably working memory. To remediate age-related deficits …

Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience

LE Nacke, CA Lindley - arxiv preprint arxiv:1004.0248, 2010 - arxiv.org
Gameplay research about experiential phenomena is a challenging undertaking, given the
variety of experiences that gamers encounter when playing and which currently do not have …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

Designing and evaluating digital games for frail elderly persons

KM Gerling, FP Schulte, M Masuch - Proceedings of the 8th international …, 2011 - dl.acm.org
Game research increasingly addresses human factors of gaming. Though more and more
seniors become players, game design for frail elderly has rarely been explored. This paper …

[BOOK][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

Health benefits of digital videogames for older adults: A systematic review of the literature

AK Hall, E Chavarria, V Maneeratana… - Games for health …, 2012 - liebertpub.com
Objective: This article is a systematic review conducted of the research literature on digital
videogames played by older adults and health outcomes associated with game play …