Systematic review of Kinect applications in elderly care and stroke rehabilitation

D Webster, O Celik - Journal of neuroengineering and rehabilitation, 2014 - Springer
Abstract In this paper we present a review of the most current avenues of research into
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …

[HTML][HTML] Software engineering frameworks used for serious games development in physical rehabilitation: systematic review

JF Ambros-Antemate, MDP Beristain-Colorado… - JMIR Serious …, 2021 - games.jmir.org
Background: Serious games are a support in the rehabilitation process for treating people
with physical disabilities. However, many of these serious games are not adapted to the …

Thoroughly approach to upper limb rehabilitation using serious games for intensive group physical therapy or individual biofeedback training

MC d'Ornellas, DJ Cargnin… - … Brazilian Symposium on …, 2014 - ieeexplore.ieee.org
Several studies have shown that game-based rehabilitation is a viable option to improve the
treatment of patients with physical disabilities. Even though many games are built focusing …

Evolution of game controllers: Toward the support of gamers with physical disabilities

D Maggiorini, M Granato, LA Ripamonti… - … and Applications: First …, 2019 - Springer
Video games, as an entertaining media, dates back to the '50s and their hardware device
underwent a long evolution starting from hand-made devices such as the “cathode-ray tube …

Consumer-oriented Head Mounted Displays: analysis and evaluation of stereoscopic characteristics and user preferences

D Gadia, M Granato, D Maggiorini… - Mobile Networks and …, 2018 - Springer
The increasing availability of advanced but affordable technologies is providing interesting
opportunities for the development of ICT applications for the social good. In particolar, the …

Serious… ly! Just kidding in personalised therapy through natural interactions with games

RN Madeira, A Antunes, O Postolache… - Advances in Computer …, 2018 - Springer
Virtual Reality based rehabilitation is much based on sensing devices that capture and
quantitatively assess the patients' movements to track their progress more accurately. There …

A multi-agent body tracking application framework applied to physical and neurofunctional rehabilitation

FR Valente, M de Paiva Guimarães, EJR Cirilo… - … Science and Its …, 2022 - Springer
Stroke is one of the most disabling diseases today, so investigating methods for
rehabilitation of post-stroke patients is of utmost importance. Thus, significant benefits can …

Evaluating patient engagement and user experience of a positive technology intervention: The H-CIM case

S Triberti, S Barello, G Graffigna, G Riva… - Patient Engagement. A …, 2015 - degruyter.com
The present chapter will provide an example of an intervention evaluation from the joint
viewpoints of patient engagement and user experience. The authors evaluated H-CIM, a …

Online social exergames for seniors: a pillar of gamification for clinical practice

ST Konstantinidis, E Brox, PE Kummervold… - Data Analytics in …, 2020 - igi-global.com
The population is getting older, and the resources for care will be even more limited in the
future than they are now. There is thus an aim for the society that the seniors can manage …

The Royal Game of Ur: A Digital Reproduction of an Ancient Sumerian Game

M Franco, M Nardelotto… - 2022 IEEE 42nd …, 2022 - ieeexplore.ieee.org
The game industry is continuing to grow and users can enjoy this kind of products on diverse
platforms (eg, PC, game consoles, smartphones, tablets). While there are many developers …