Mobile augmented reality: User interfaces, frameworks, and intelligence

J Cao, KY Lam, LH Lee, X Liu, P Hui, X Su - ACM Computing Surveys, 2023 - dl.acm.org
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with
physical environments for mobile devices. MAR systems enable users to interact with MAR …

Retargetable AR: Context-aware augmented reality in indoor scenes based on 3D scene graph

T Tahara, T Seno, G Narita… - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We present Retargetable AR-a novel AR framework that yields an AR experience that is
aware of scene contexts set in various real environments, achieving natural interaction …

Real-time illumination and visual coherence for photorealistic augmented/mixed reality

AA Alhakamy, M Tuceryan - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
A realistically inserted virtual object in the real-time physical environment is a desirable
feature in augmented reality (AR) applications and mixed reality (MR) in general. This …

Deeplight: light source estimation for augmented reality using deep learning

P Kán, H Kafumann - The Visual Computer, 2019 - Springer
This paper presents a novel method for illumination estimation from RGB-D images. The
main focus of the proposed method is to enhance visual coherence in augmented reality …

A new fast filtering algorithm for a 3D point cloud based on RGB-D information

C Jia, T Yang, C Wang, B Fan, F He - PloS one, 2019 - journals.plos.org
A point cloud that is obtained by an RGB-D camera will inevitably be affected by outliers that
do not belong to the surface of the object, which is due to the different viewing angles, light …

Calibration of position and orientation for point light source synchronously with single image in photometric stereo

L Ma, J Liu, X Pei, Y Hu, F Sun - Optics express, 2019 - opg.optica.org
In this paper, a calibration method for non-isotropic point light source is developed, which is
capable of calibrating position and orientation of the point light source with a single image …

Illumination estimation for augmented reality based on a global illumination model

A Zhang, Y Zhao, S Wang - Multimedia tools and applications, 2019 - Springer
With the rapid development of 3D technology, the illumination consistency plays an
important role in realistic rendering of virtual objects which are superimposed into the real …

Deep spherical harmonics light probe estimator for mixed reality games

BAD Marques, EWG Clua, CN Vasconcelos - Computers & Graphics, 2018 - Elsevier
The recent developments in virtual and mixed reality by the video game and entertainment
industries are responsible for increasing user's visual immersion and provide a better user …

[PDF][PDF] Modeling and verification of an intelligent tutoring system based on Petri net theory

YY Wang, AF Lai, RK Shen, CY Yang… - Mathematical …, 2019 - aimspress.com
According to the educational regulations in Taiwan, students are required to learn English
when they are at the first grade of elementary school. However, not all the students have an …

[PDF][PDF] Deep Light Source Estimation for Mixed Reality.

BAD Marques, RR Drumond, CN Vasconcelos… - Visigrapp (1 …, 2018 - academia.edu
Mixed reality is the union of virtual and real elements in a single scene. In this composition,
of real and virtual elements, perceptual discrepancies in the illumination of objects may …