The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature
The recent appearance of low cost virtual reality (VR) technologies–like the Oculus Rift, the
HTC Vive and the Sony PlayStation VR–and Mixed Reality Interfaces (MRITF)–like the …
HTC Vive and the Sony PlayStation VR–and Mixed Reality Interfaces (MRITF)–like the …
[HTML][HTML] A systematic review of social presence: Definition, antecedents, and implications
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …
interactions that take place in virtual reality. This paper reviews the concept, antecedents …
Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship
This study aims to explore the role of avatars in mediating users with the metaverse
environment. This study applies the construal level theory and source attractiveness model …
environment. This study applies the construal level theory and source attractiveness model …
" Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality
Exploring communication dynamics in digital social spaces such as massively multiplayer
online games and 2D/3D virtual worlds has been a long standing concern in HCI and …
online games and 2D/3D virtual worlds has been a long standing concern in HCI and …
The effect of avatar realism in immersive social virtual realities
This paper investigates the effect of avatar realism on embodiment and social interactions in
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …
Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations
Avatars are growing in popularity and present in many interfaces used for computer-
mediated communication (CMC) including social media, e-commerce, and education …
mediated communication (CMC) including social media, e-commerce, and education …
What makes people feel empathy for AI chatbots? Assessing the role of competence and warmth
WB Kim, HJ Hur - International Journal of Human–Computer …, 2024 - Taylor & Francis
With the growth of contactless shop**, artificial intelligence (AI) chatbot services have
become an effective tool for brands to interact with consumers. We investigate the effects of …
become an effective tool for brands to interact with consumers. We investigate the effects of …
A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …
consumers, especially with social applications. These applications require visual …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
develo** and maintaining interpersonal relationships: self-disclosure. Therefore, we …
develo** and maintaining interpersonal relationships: self-disclosure. Therefore, we …
Style transfer for co-speech gesture animation: A multi-speaker conditional-mixture approach
How can we teach robots or virtual assistants to gesture naturally? Can we go further and
adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with …
adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with …