The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature

P Cipresso, IAC Giglioli, MA Raya, G Riva - Frontiers in psychology, 2018 - frontiersin.org
The recent appearance of low cost virtual reality (VR) technologies–like the Oculus Rift, the
HTC Vive and the Sony PlayStation VR–and Mixed Reality Interfaces (MRITF)–like the …

[HTML][HTML] A systematic review of social presence: Definition, antecedents, and implications

CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …

Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship

DY Kim, HK Lee, K Chung - Journal of Retailing and Consumer Services, 2023 - Elsevier
This study aims to explore the role of avatars in mediating users with the metaverse
environment. This study applies the construal level theory and source attractiveness model …

" Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality

D Maloney, G Freeman, DY Wohn - Proceedings of the ACM on Human …, 2020 - dl.acm.org
Exploring communication dynamics in digital social spaces such as massively multiplayer
online games and 2D/3D virtual worlds has been a long standing concern in HCI and …

The effect of avatar realism in immersive social virtual realities

ME Latoschik, D Roth, D Gall, J Achenbach… - Proceedings of the 23rd …, 2017 - dl.acm.org
This paper investigates the effect of avatar realism on embodiment and social interactions in
Virtual Reality (VR). We compared abstract avatar representations based on a wooden …

Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations

KL Nowak, J Fox - Review of Communication Research, 2018 - ssoar.info
Avatars are growing in popularity and present in many interfaces used for computer-
mediated communication (CMC) including social media, e-commerce, and education …

What makes people feel empathy for AI chatbots? Assessing the role of competence and warmth

WB Kim, HJ Hur - International Journal of Human–Computer …, 2024 - Taylor & Francis
With the growth of contactless shop**, artificial intelligence (AI) chatbot services have
become an effective tool for brands to interact with consumers. We investigate the effects of …

A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR

P Sykownik, D Maloney, G Freeman… - Proceedings of the 2022 …, 2022 - dl.acm.org
Current Social VR literature provides limited insight on one of the most critical behaviors for
develo** and maintaining interpersonal relationships: self-disclosure. Therefore, we …

Style transfer for co-speech gesture animation: A multi-speaker conditional-mixture approach

C Ahuja, DW Lee, YI Nakano, LP Morency - Computer Vision–ECCV 2020 …, 2020 - Springer
How can we teach robots or virtual assistants to gesture naturally? Can we go further and
adapt the gesturing style to follow a specific speaker? Gestures that are naturally timed with …