" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience

ED Mekler, I Iacovides, JA Bopp - … of the 2018 annual symposium on …, 2018‏ - dl.acm.org
Reflection is a core design outcome for HCI, and recent work has suggested that games are
well suited for prompting and supporting reflection on a variety of matters. However …

[كتاب][B] A multimodal approach to video games and the player experience

W Toh - 2018‏ - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement

I Iacovides, A Cox, R Kennedy, P Cairns… - Proceedings of the 2015 …, 2015‏ - dl.acm.org
Previous research has shown that player involvement can be influenced by a range of
factors, from the controllers used to the perceived level of challenge provided by the game …

" Horror, guilt and shame"--Uncomfortable Experiences in Digital Games

CPR Gowler, I Iacovides - Proceedings of the annual symposium on …, 2019‏ - dl.acm.org
Gameplay frequently involves a combination of positive and negative emotions, where there
is increasing interest in how to design for more complex forms of player experience …

" One of the baddies all along" Moments that Challenge a Player's Perspective

MA Whitby, S Deterding, I Iacovides - Proceedings of the annual …, 2019‏ - dl.acm.org
Reflection has become a core interest for game designers. However, empirical research into
the kinds and causes for reflection within games is scarce. We therefore conducted an …

A design framework for reflective play

JA Miller, K Gandhi, MA Whitby, M Kosa… - Proceedings of the …, 2024‏ - dl.acm.org
Recent research has begun exploring games as a medium for reflection due to their
affordances as interactive systems of challenge. However, little effort has been put into (1) …

“Conversations with pigeons”: Capturing Players' Lived Experience of Perspective Challenging Games

MA Whitby, I Iacovides, S Deterding - … of the ACM on Human-Computer …, 2023‏ - dl.acm.org
Video games are increasingly designed to provoke reflection and challenge players'
perspectives. Yet we know little about how such perspective-challenging experiences come …

Press pause when you play: Comparing spaced practice intervals for skill development in games

C Johanson, C Gutwin, JT Bowey… - Proceedings of the Annual …, 2019‏ - dl.acm.org
Games allow players to fulfill the need for competence by providing well-designed,
increasingly difficult challenges. To meet these challenges, players repeatedly attempt to …

Expressivity of creativity and creative design considerations in digital games

J Hall, U Stickler, C Herodotou, I Iacovides - Computers in Human Behavior, 2020‏ - Elsevier
Currently little is known about how creativity is expressed in digital entertainment games or
what specific design elements may foster it. Using a qualitative methodology, this article …

Opening the black box of play: Strategy analysis of an educational game

B Horn, AK Hoover, J Barnes, Y Folajimi… - Proceedings of the …, 2016‏ - dl.acm.org
A significant issue in research on educational games lies in evaluating their educational
impact. Although game analytics is often leveraged in the game industry, it can also provide …