A review of telecollaboration technologies with respect to closely coupled collaboration

R Wolff, DJ Roberts, A Steed… - International Journal of …, 2007 - inderscienceonline.com
Many existing Computer-Supported Cooperative Work (CSCW) systems have two major
deficiencies. Firstly, they support the situation of face-to-face meetings poorly. Secondly …

Analyzing place metaphors in 3D educational collaborative virtual environments

E Prasolova-Førland - Computers in Human Behavior, 2008 - Elsevier
In the recent years, the usage of three dimensional (3D) collaborative virtual environments
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …

Cybercampuses: design issues and future directions

E Prasolova-Førland, A Sourin, O Sourina - The Visual Computer, 2006 - Springer
In recent years, the usage of 3D cyberworlds for educational purposes has increased. The
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …

A multi-core debug platform for NoC-based systems

S Tang, Q Xu - 2007 Design, Automation & Test in Europe …, 2007 - ieeexplore.ieee.org
Network-on-chip (NoC) is generally regarded as the most promising solution for the future
on-chip communication scheme in giga-scale integrated circuits. As traditional debug …

Synchronous and asynchronous collaboration between heterogeneous applications

PZ Chadzynski - US Patent 7,661,101, 2010 - Google Patents
A network-based collaboration system and method can be used to create, modify or
otherwise manipulate a design using heterogeneous applications on clients connected to a …

Using teleporting, awareness and multiple views to improve teamwork in collaborative virtual environments

TJ Dodds, RA Ruddle - Virtual Environments 2008, 2008 - eprints.whiterose.ac.uk
Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in
large-scale collaborative virtual environments (CVEs). The present paper describes the …

From technology engineering to social engineering: 15 years of research on virtual worlds

M Jäkälä, S Pekkola - ACM SIGMIS Database: the DATABASE for …, 2007 - dl.acm.org
Virtual worlds have a long history, and it also includes various technologies. Yet research
interest towards them has diverged over the years. It seems that nowadays they are on focus …

Designed for unanticipated use: common artefacts as design principle for CSCW applications

S Pekkola - Proceedings of the 2003 ACM International …, 2003 - dl.acm.org
Common artefacts have been identified as fundamental characteristics for framing activities
in workplaces. Mike Robinson's article'Design for unanticipated use...'conceptualised and …

Using mobile group dynamics and virtual time to improve teamwork in large-scale collaborative virtual environments

TJ Dodds, RA Ruddle - Computers & Graphics, 2009 - Elsevier
Mobile group dynamics (MGDs) assist synchronous working in collaborative virtual
environments (CVEs), and virtual time (VT) extends the benefits to asynchronous working …

A new cognition-based chat system for avatar agents in virtual space

SH Park, SH Ji, DS Ryu, HG Cho - … on Virtual-Reality Continuum and Its …, 2008 - dl.acm.org
Short internet-based chat is typical of modern communication, especially for on-line game
players. Improved chat tools are available to avatar agents in virtual space (eg, Second Life) …