A review of telecollaboration technologies with respect to closely coupled collaboration
Many existing Computer-Supported Cooperative Work (CSCW) systems have two major
deficiencies. Firstly, they support the situation of face-to-face meetings poorly. Secondly …
deficiencies. Firstly, they support the situation of face-to-face meetings poorly. Secondly …
Analyzing place metaphors in 3D educational collaborative virtual environments
E Prasolova-Førland - Computers in Human Behavior, 2008 - Elsevier
In the recent years, the usage of three dimensional (3D) collaborative virtual environments
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …
(CVEs) for educational purposes has increased. The metaphors behind the design of virtual …
Cybercampuses: design issues and future directions
In recent years, the usage of 3D cyberworlds for educational purposes has increased. The
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …
metaphors behind the visual design of such cyberworlds are quite diverse, from replication …
A multi-core debug platform for NoC-based systems
S Tang, Q Xu - 2007 Design, Automation & Test in Europe …, 2007 - ieeexplore.ieee.org
Network-on-chip (NoC) is generally regarded as the most promising solution for the future
on-chip communication scheme in giga-scale integrated circuits. As traditional debug …
on-chip communication scheme in giga-scale integrated circuits. As traditional debug …
Synchronous and asynchronous collaboration between heterogeneous applications
PZ Chadzynski - US Patent 7,661,101, 2010 - Google Patents
A network-based collaboration system and method can be used to create, modify or
otherwise manipulate a design using heterogeneous applications on clients connected to a …
otherwise manipulate a design using heterogeneous applications on clients connected to a …
Using teleporting, awareness and multiple views to improve teamwork in collaborative virtual environments
TJ Dodds, RA Ruddle - Virtual Environments 2008, 2008 - eprints.whiterose.ac.uk
Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in
large-scale collaborative virtual environments (CVEs). The present paper describes the …
large-scale collaborative virtual environments (CVEs). The present paper describes the …
From technology engineering to social engineering: 15 years of research on virtual worlds
M Jäkälä, S Pekkola - ACM SIGMIS Database: the DATABASE for …, 2007 - dl.acm.org
Virtual worlds have a long history, and it also includes various technologies. Yet research
interest towards them has diverged over the years. It seems that nowadays they are on focus …
interest towards them has diverged over the years. It seems that nowadays they are on focus …
Designed for unanticipated use: common artefacts as design principle for CSCW applications
S Pekkola - Proceedings of the 2003 ACM International …, 2003 - dl.acm.org
Common artefacts have been identified as fundamental characteristics for framing activities
in workplaces. Mike Robinson's article'Design for unanticipated use...'conceptualised and …
in workplaces. Mike Robinson's article'Design for unanticipated use...'conceptualised and …
Using mobile group dynamics and virtual time to improve teamwork in large-scale collaborative virtual environments
TJ Dodds, RA Ruddle - Computers & Graphics, 2009 - Elsevier
Mobile group dynamics (MGDs) assist synchronous working in collaborative virtual
environments (CVEs), and virtual time (VT) extends the benefits to asynchronous working …
environments (CVEs), and virtual time (VT) extends the benefits to asynchronous working …
A new cognition-based chat system for avatar agents in virtual space
SH Park, SH Ji, DS Ryu, HG Cho - … on Virtual-Reality Continuum and Its …, 2008 - dl.acm.org
Short internet-based chat is typical of modern communication, especially for on-line game
players. Improved chat tools are available to avatar agents in virtual space (eg, Second Life) …
players. Improved chat tools are available to avatar agents in virtual space (eg, Second Life) …