Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in …

J Kirchner-Krath, S Dijkstra-Silva, B Morschheuser… - Internet …, 2024 - emerald.com
Purpose Given the urgency of corporate engagement in sustainable development,
companies seek ways to involve their employees in sustainability efforts. In this regard …

Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards

J Wang, S Gong, Y Cao, X Guo, P Peng - Computers & Education, 2025 - Elsevier
Leaderboards are among the most prevalent game elements and are widely used in
educational gamification. However, most research has primarily compared learning …

[HTML][HTML] Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes

J Kirchner-Krath, M Schmidt-Kraepelin… - Journal of Medical …, 2025 - jmir.org
Background The phenomenon of procrastination refers to an individual's conscious decision
to postpone the completion of tasks despite being aware of its adverse consequences in the …

The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits

ACG Santos, W Oliveira, J Vassileva… - … Journal of Human …, 2025 - Taylor & Francis
Understanding users and consequent personalization opportunities have become a major
area of interest in gamification and UX research. Currently, personalization is mainly based …

Revisión narrativa sobre la gamificación en Educación Física: desde la" puntificación" hasta la gamificación adaptativa.

M Tudela-Petit, A Marco-Ahulló… - Papeles: Revista de …, 2024 - search.ebscohost.com
Introducción: la gamificación se presenta como una herramienta que propone soluciones a
la disminución de la motivación en estudiantes. Sin embargo, la evidencia actual es …