Aspect-based sentiment analysis for user reviews

Y Zhang, J Du, X Ma, H Wen, G Fortino - Cognitive Computation, 2021 - Springer
Aspect-based sentiment analysis (ABSA) can help consumers provide clear and objective
sentiment recommendations through massive quantities of data and is conducive to …

What causes wrong sentiment classifications of game reviews?

M Viggiato, D Lin, A Hindle… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Sentiment analysis is a popular technique to identify the sentiment of a piece of text. Several
different domains have been targeted by sentiment analysis research, such as Twitter, movie …

Mining insights from esports game reviews with an aspect-based sentiment analysis framework

Y Yu, DT Dinh, BH Nguyen, F Yu, VN Huynh - IEEE Access, 2023 - ieeexplore.ieee.org
The explosive growth of player-versus-player games and tournaments has catapulted
esports games into a rapidly expanding force in the gaming industry. However, novice and …

Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews

M Viggiato, CP Bezemer - IEEE Transactions on Games, 2023 - ieeexplore.ieee.org
Automatically extracting players' sentiments about games can help game developers to
better understand the aspects of their games that players like or dislike. Our prior work …

Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

R Carpio, J Birt, O Baumann - Creative Industries Journal, 2023 - Taylor & Francis
Filmmakers now have access to new cinematic pipelines that combine Virtual Reality (VR),
allowing them to develop new immersive media for narrative and audience interaction …

Evaluating video game moods and their separability based on user-generated reviews

H Cho, WC Lee, H Thach, J Hirt - Journal of Documentation, 2025 - emerald.com
Purpose The aboutness (a subject matter of resource) of information has been strongly
emphasized when organizing and searching for different types of media resources. For …

The wisdom of the gaming crowd

R Jeffrey, P Bian, F Ji, P Sweetser - … of the 2020 Annual Symposium on …, 2020 - dl.acm.org
In this paper, we report on three projects in which we are applying natural language
processing techniques to analyse video game reviews. We present our process, techniques …

[PDF][PDF] Evaluating video game acceptance in game reviews using sentiment analysis techniques

LFS Britto, LDS Pacifico - Proceedings of SBGames, 2020 - sbgames.org
The game industry has become one of the most profitable markets in the entertainment
industry. Knowing what customers and users think and how they feel about a game is a …

[PDF][PDF] Play across cultural borders: An explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols

S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent
role in society have sparked public debates and led to the development of “game studies” …

Review Ecosystems to access Educational XR Experiences: a Sco** Review

S Bangay, A Cardilini, S McKenzie, M Nicholas… - arxiv preprint arxiv …, 2024 - arxiv.org
Educators, developers, and other stakeholders face challenges when creating, adapting,
and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics …