Recent advances in adaptive sampling and reconstruction for Monte Carlo rendering
Monte Carlo integration is firmly established as the basis for most practical realistic image
synthesis algorithms because of its flexibility and generality. However, the visual quality of …
synthesis algorithms because of its flexibility and generality. However, the visual quality of …
A survey on deep learning-based Monte Carlo denoising
Monte Carlo (MC) integration is used ubiquitously in realistic image synthesis because of its
flexibility and generality. However, the integration has to balance estimator bias and …
flexibility and generality. However, the integration has to balance estimator bias and …
Nerf-ds: Neural radiance fields for dynamic specular objects
Abstract Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of
rendering photo-realistic novel view images from a monocular RGB video of a dynamic …
rendering photo-realistic novel view images from a monocular RGB video of a dynamic …
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo
integration remains a challenging problem, even for off-line rendering systems. We …
integration remains a challenging problem, even for off-line rendering systems. We …
High dynamic range imaging
E Reinhard - Computer Vision: A Reference Guide, 2020 - Springer
High dynamic range (HDR) imaging comprises a range of techniques for capturing, storing,
editing, transmitting, and displaying images and video with an extended range of values …
editing, transmitting, and displaying images and video with an extended range of values …
[書籍][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A data-driven reflectance model
W Matusik - 2003 - dspace.mit.edu
I present a data-driven model for isotropic bidirectional reflectance distribution functions
(BRDFs) based on acquired reflectance data. Instead of using analytic reflectance models …
(BRDFs) based on acquired reflectance data. Instead of using analytic reflectance models …
[書籍][B] Fundamentals of computer graphics
P Shirley, M Ashikhmin, S Marschner - 2009 - taylorfrancis.com
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson,
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
[書籍][B] Step** into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …