Recent advances in adaptive sampling and reconstruction for Monte Carlo rendering

M Zwicker, W Jarosz, J Lehtinen, B Moon… - Computer graphics …, 2015 - Wiley Online Library
Monte Carlo integration is firmly established as the basis for most practical realistic image
synthesis algorithms because of its flexibility and generality. However, the visual quality of …

A survey on deep learning-based Monte Carlo denoising

Y Huo, S Yoon - Computational visual media, 2021 - Springer
Monte Carlo (MC) integration is used ubiquitously in realistic image synthesis because of its
flexibility and generality. However, the integration has to balance estimator bias and …

Nerf-ds: Neural radiance fields for dynamic specular objects

Z Yan, C Li, GH Lee - … of the IEEE/CVF Conference on …, 2023 - openaccess.thecvf.com
Abstract Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of
rendering photo-realistic novel view images from a monocular RGB video of a dynamic …

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

B Bitterli, C Wyman, M Pharr, P Shirley… - ACM Transactions on …, 2020 - dl.acm.org
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo
integration remains a challenging problem, even for off-line rendering systems. We …

High dynamic range imaging

E Reinhard - Computer Vision: A Reference Guide, 2020 - Springer
High dynamic range (HDR) imaging comprises a range of techniques for capturing, storing,
editing, transmitting, and displaying images and video with an extended range of values …

[書籍][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A data-driven reflectance model

W Matusik - 2003 - dspace.mit.edu
I present a data-driven model for isotropic bidirectional reflectance distribution functions
(BRDFs) based on acquired reflectance data. Instead of using analytic reflectance models …

[書籍][B] Fundamentals of computer graphics

P Shirley, M Ashikhmin, S Marschner - 2009 - taylorfrancis.com
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson,
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

[書籍][B] Step** into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …