A systematic review of quantitative studies on the enjoyment of digital entertainment games

ED Mekler, JA Bopp, AN Tuch, K Opwis - Proceedings of the SIGCHI …, 2014 - dl.acm.org
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …

Video games, emotion, and emotion regulation: Expanding the scope

SH Hemenover, ND Bowman - Annals of the International …, 2018 - Taylor & Francis
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …

A theory of work gamification: Something old, something new, something borrowed, something cool?

MT Cardador, GB Northcraft, J Whicker - Human resource management …, 2017 - Elsevier
A key assumption driving organizations' adoption of work gamification–applying principles of
digital and computer games to work contexts–is that such efforts increase worker motivation …

The social side of gaming: How playing online computer games creates online and offline social support

S Trepte, L Reinecke, K Juechems - Computers in Human behavior, 2012 - Elsevier
Online gaming has gained millions of users around the globe, which have been shown to
virtually connect, to befriend, and to accumulate online social capital. Today, as online …

The research and evaluation of serious games: Toward a comprehensive methodology

I Mayer, G Bekebrede, C Harteveld… - British journal of …, 2014 - Wiley Online Library
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …

Anthropomorphized helpers undermine autonomy and enjoyment in computer games

S Kim, RP Chen, K Zhang - Journal of Consumer Research, 2016 - academic.oup.com
Although digital assistants with humanlike features have become prevalent in computer
games, few marketing studies have demonstrated the psychological mechanisms underlying …

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

S Sun, JH Kim, KM Lee, D Nan - Internet Research, 2023 - emerald.com
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …

Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective

ZWY Lee, CMK Cheung… - Information Systems …, 2021 - Wiley Online Library
Massively multiplayer online role‐playing game (MMORPG) addiction presents a serious
issue worldwide and has attracted increasing attention from academic and other public …

Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event

TH Tsai, YS Chang, HT Chang, YW Lin - Computers in Human Behavior, 2021 - Elsevier
Running is one of the most popular physical activities. With the development of
technologies, there have been mobile applications (eg, Nike+ Running) designed to track …

[PDF][PDF] How to evaluate educational games: a systematic

G Petri, CG von Wangenheim - Journal of Universal Computer …, 2016 - researchgate.net
Educational games have been used as an innovative instructional strategy in order to
achieve learning more effectively. However, it is essential to systematically evaluate such …