A systematic review of quantitative studies on the enjoyment of digital entertainment games
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …
various, overlap** concepts within PX make it difficult to develop valid measures and a …
Video games, emotion, and emotion regulation: Expanding the scope
SH Hemenover, ND Bowman - Annals of the International …, 2018 - Taylor & Francis
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …
scholars examining how video games impact emotional experiences of players. While this …
A theory of work gamification: Something old, something new, something borrowed, something cool?
MT Cardador, GB Northcraft, J Whicker - Human resource management …, 2017 - Elsevier
A key assumption driving organizations' adoption of work gamification–applying principles of
digital and computer games to work contexts–is that such efforts increase worker motivation …
digital and computer games to work contexts–is that such efforts increase worker motivation …
The social side of gaming: How playing online computer games creates online and offline social support
Online gaming has gained millions of users around the globe, which have been shown to
virtually connect, to befriend, and to accumulate online social capital. Today, as online …
virtually connect, to befriend, and to accumulate online social capital. Today, as online …
The research and evaluation of serious games: Toward a comprehensive methodology
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …
an ongoing research project on the scientific evaluation of serious games and/or computer …
Anthropomorphized helpers undermine autonomy and enjoyment in computer games
Although digital assistants with humanlike features have become prevalent in computer
games, few marketing studies have demonstrated the psychological mechanisms underlying …
games, few marketing studies have demonstrated the psychological mechanisms underlying …
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …
metaverse games that are thriving in academia and the industry. This study aims to develop …
Understanding massively multiplayer online role‐playing game addiction: A hedonic management perspective
Massively multiplayer online role‐playing game (MMORPG) addiction presents a serious
issue worldwide and has attracted increasing attention from academic and other public …
issue worldwide and has attracted increasing attention from academic and other public …
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event
Running is one of the most popular physical activities. With the development of
technologies, there have been mobile applications (eg, Nike+ Running) designed to track …
technologies, there have been mobile applications (eg, Nike+ Running) designed to track …
[PDF][PDF] How to evaluate educational games: a systematic
Educational games have been used as an innovative instructional strategy in order to
achieve learning more effectively. However, it is essential to systematically evaluate such …
achieve learning more effectively. However, it is essential to systematically evaluate such …