Serious video game effectiveness

WL Wong, C Shen, L Nocera, E Carriazo… - Proceedings of the …, 2007 - dl.acm.org
Given the interactive media characteristics and intrinsically motivating appeal, computer
games are often praised for their potential and value in education. allHowever …

Multimodality and interactivity: Connecting properties of serious games with educational outcomes

U Ritterfeld, C Shen, H Wang, L Nocera… - Cyberpsychology & …, 2009 - liebertpub.com
Serious games have become an important genre of digital media and are often acclaimed
for their potential to enhance deeper learning because of their unique technological …

Design and evaluation of a serious game for immersive cultural training

J Froschauer, I Seidel, M Gärtner… - … conference on virtual …, 2010 - ieeexplore.ieee.org
3D Virtual Worlds have the potential to expand the knowledge of a foreign culture by
presenting the information in a visual context. In this paper we describe the design and …

Research review: Empirical studies on computer game play in science education

G Svingby, EM Nilsson - … of research on improving learning and …, 2011 - igi-global.com
The interest for game-based learning is growing among science educators. A range of
research reviews have been published regarding the educational potentials of using …

What makes good design? Revealing the predictive power of emotions and design dimensions in non-expert design vocabulary

C So - The Design Journal, 2019 - Taylor & Francis
This paper investigates how non-experts perceive digital design, and which psychological
dimensions are underlying this perception of design. It thus constructs a measurement …

Petri net model for serious games based on motivation behavior classification

MA Syufagi, M Hariadi… - International Journal of …, 2013 - Wiley Online Library
Petri nets are graphical and mathematical tool for modeling, analyzing, and designing
discrete event applicable to many systems. They can be applied to game design too …

Game development for experience through staying there

T Marsh, K Yang, C Shahabi - Proceedings of the 2006 ACM SIGGRAPH …, 2006 - dl.acm.org
We describe two approaches to aid in game design, evaluation and development for user-
players staying there, continuing to engage in game activities. The first is the hierarchical …

[PDF][PDF] Serious Games for teaching combined basic programming and English communication for non-science major students

İ Ouahbi, F Kaddari, H Darhmaoui… - … Journal on Advances …, 2014 - academia.edu
We present a study on the use of serious games in teaching a basic programming course
through an English communication class for non-science major students in a Moroccan high …

[PDF][PDF] A cognitive skill classification based on multi objective optimization using learning vector quantization for serious games

MA Syufagi, M Hariadi, MH Purnomo - ITB J. Inf. Commun. Technol, 2011 - Citeseer
Nowadays, serious games and game technology are poised to transform the way of
educating and training students at all levels. However, pedagogical value in games do not …

Serious heritage games: playful approaches to address cultural heritage

J Froschauer - 2012 - repositum.tuwien.at
There is no doubt that digital games are part of our culture as much as books, movies and
other forms of media. Today's generation of" digital natives" see video games as an integral …