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[BOG][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] An efficient denoising algorithm for global illumination.
An Efficient Denoising Algorithm for Global Illumination Page 1 An Efficient Denoising Algorithm
for Global Illumination Michael Mara, Morgan McGuire, Benedikt Bitterli, and Wojciech Jarosz …
for Global Illumination Michael Mara, Morgan McGuire, Benedikt Bitterli, and Wojciech Jarosz …
Deep illumination: Approximating dynamic global illumination with generative adversarial network
A survey of multifragment rendering
In the past few years, advances in graphics hardware have fuelled an explosion of research
and development in the field of interactive and real‐time rendering in screen space …
and development in the field of interactive and real‐time rendering in screen space …
Denoising deep monte carlo renderings
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels
contain multiple colour values, each for a different range of depths. Deep images are a more …
contain multiple colour values, each for a different range of depths. Deep images are a more …
Potentially Visible Hidden-Volume Rendering for Multi-View War**
J Kim, S Lee - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
This paper presents the model and rendering algorithm of Potentially Visible Hidden
Volumes (PVHVs) for multi-view image war**. PVHVs are 3D volumes that are occluded …
Volumes (PVHVs) for multi-view image war**. PVHVs are 3D volumes that are occluded …
Stereo-consistent screen-space ambient occlusion
Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-
time 3D applications. However, using SSAO algorithms in stereo rendering can lead to …
time 3D applications. However, using SSAO algorithms in stereo rendering can lead to …
Phenomenological transparency
Translucent objects such as fog, clouds, smoke, glass, ice, and liquids are pervasive in
cinematic environments because they frame scenes in depth and create visually-compelling …
cinematic environments because they frame scenes in depth and create visually-compelling …
Multi-layer depth of field rendering with tiled splatting
In this paper we present a scattering-based method to compute high quality depth of field in
real time. Relying on multiple layers of scene data, our method naturally supports settings …
real time. Relying on multiple layers of scene data, our method naturally supports settings …