[BOG][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] An efficient denoising algorithm for global illumination.

M Mara, M McGuire, B Bitterli… - High Performance …, 2017 - pdfs.semanticscholar.org
An Efficient Denoising Algorithm for Global Illumination Page 1 An Efficient Denoising Algorithm
for Global Illumination Michael Mara, Morgan McGuire, Benedikt Bitterli, and Wojciech Jarosz …

A survey of multifragment rendering

AA Vasilakis, K Vardis… - Computer graphics …, 2020 - Wiley Online Library
In the past few years, advances in graphics hardware have fuelled an explosion of research
and development in the field of interactive and real‐time rendering in screen space …

Denoising deep monte carlo renderings

D Vicini, D Adler, J Novák, F Rousselle… - Computer Graphics …, 2019 - Wiley Online Library
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels
contain multiple colour values, each for a different range of depths. Deep images are a more …

Potentially Visible Hidden-Volume Rendering for Multi-View War**

J Kim, S Lee - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
This paper presents the model and rendering algorithm of Potentially Visible Hidden
Volumes (PVHVs) for multi-view image war**. PVHVs are 3D volumes that are occluded …

Stereo-consistent screen-space ambient occlusion

P Shi, M Billeter, E Eisemann - Proceedings of the ACM on Computer …, 2022 - dl.acm.org
Screen-space ambient occlusion (SSAO) shows high efficiency and is widely used in real-
time 3D applications. However, using SSAO algorithms in stereo rendering can lead to …

Phenomenological transparency

M McGuire, M Mara - IEEE transactions on visualization and …, 2017 - ieeexplore.ieee.org
Translucent objects such as fog, clouds, smoke, glass, ice, and liquids are pervasive in
cinematic environments because they frame scenes in depth and create visually-compelling …

Multi-layer depth of field rendering with tiled splatting

L Franke, N Hofmann, M Stamminger… - Proceedings of the ACM …, 2018 - dl.acm.org
In this paper we present a scattering-based method to compute high quality depth of field in
real time. Relying on multiple layers of scene data, our method naturally supports settings …