Adop: Approximate differentiable one-pixel point rendering

D Rückert, L Franke, M Stamminger - ACM Transactions on Graphics …, 2022 - dl.acm.org
In this paper we present ADOP, a novel point-based, differentiable neural rendering
pipeline. Like other neural renderers, our system takes as input calibrated camera images …

[LIBRO][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Approximate differentiable rendering with algebraic surfaces

L Keselman, M Hebert - European Conference on Computer Vision, 2022 - Springer
Differentiable renderers provide a direct mathematical link between an object's 3D
representation and images of that object. In this work, we develop an approximate …

Flexible techniques for differentiable rendering with 3d gaussians

L Keselman, M Hebert - arxiv preprint arxiv:2308.14737, 2023 - arxiv.org
Fast, reliable shape reconstruction is an essential ingredient in many computer vision
applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis …

[LIBRO][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Adaptive volumetric shadow maps

M Salvi, K Vidimče, A Lauritzen… - GPU Pro 360 Guide to …, 2018 - taylorfrancis.com
This chapter describes adaptive volumetric shadow maps (AVSM), a new approach for real-
time shadows that supports high-quality shadowing from dynamic volumetric media such as …

[PDF][PDF] Weighted blended order-independent transparency

M McGuire, L Bavoil - Journal of Computer Graphics Techniques, 2013 - jcgt.org
Many rendering phenomena can be modeled with partial coverage. These include flames,
smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects …

A general differentiable mesh renderer for image-based 3D reasoning

S Liu, T Li, W Chen, H Li - IEEE Transactions on Pattern …, 2020 - ieeexplore.ieee.org
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical
process of image formation. By inverting such renderer, one can think of a learning …

[PDF][PDF] Clustered deferred and forward shading

O Olsson, M Billeter, U Assarsson - Proceedings of the Fourth ACM …, 2012 - diglib.eg.org
This paper presents and investigates Clustered Shading for deferred and forward rendering.
In Clustered Shading, view samples with similar properties (eg 3D-position and/or normal) …