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Adop: Approximate differentiable one-pixel point rendering
In this paper we present ADOP, a novel point-based, differentiable neural rendering
pipeline. Like other neural renderers, our system takes as input calibrated camera images …
pipeline. Like other neural renderers, our system takes as input calibrated camera images …
[LIBRO][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Approximate differentiable rendering with algebraic surfaces
Differentiable renderers provide a direct mathematical link between an object's 3D
representation and images of that object. In this work, we develop an approximate …
representation and images of that object. In this work, we develop an approximate …
Flexible techniques for differentiable rendering with 3d gaussians
Fast, reliable shape reconstruction is an essential ingredient in many computer vision
applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis …
applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis …
[LIBRO][B] Real-time shadows
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …
crucial for enhancing realism and providing important visual cues. In recent years, there …
Adaptive volumetric shadow maps
This chapter describes adaptive volumetric shadow maps (AVSM), a new approach for real-
time shadows that supports high-quality shadowing from dynamic volumetric media such as …
time shadows that supports high-quality shadowing from dynamic volumetric media such as …
[PDF][PDF] Weighted blended order-independent transparency
Many rendering phenomena can be modeled with partial coverage. These include flames,
smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects …
smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects …
A general differentiable mesh renderer for image-based 3D reasoning
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical
process of image formation. By inverting such renderer, one can think of a learning …
process of image formation. By inverting such renderer, one can think of a learning …
[PDF][PDF] Clustered deferred and forward shading
This paper presents and investigates Clustered Shading for deferred and forward rendering.
In Clustered Shading, view samples with similar properties (eg 3D-position and/or normal) …
In Clustered Shading, view samples with similar properties (eg 3D-position and/or normal) …