[HTML][HTML] The architectural design and implementation of a digital platform for Industry 4.0 SME collaboration

Z Liu, P Sampaio, G Pishchulov, N Mehandjiev… - Computers in …, 2022 - Elsevier
This paper presents the architectural design and implementation of DIGICOR—a
collaborative Industry 4.0 (I4. 0) platform aimed at enabling SMEs to dynamically form supply …

GestuRING: A web-based tool for designing gesture input with rings, ring-like, and ring-ready devices

RD Vatavu, LB Bilius - The 34th Annual ACM Symposium on User …, 2021 - dl.acm.org
Despite an exciting area with many promises for innovations in wearable interactive
systems, research on interaction techniques for smart rings lacks structured knowledge and …

Wearable interactions for users with motor impairments: systematic review, inventory, and research implications

AI Siean, RD Vatavu - Proceedings of the 23rd International ACM …, 2021 - dl.acm.org
We conduct a systematic literature review on wearable interactions for users with motor
impairments and report results from a meta-analysis of 57 scientific articles identified in the …

Classification of roads and types of public roads using EOG smart glasses and an algorithm based on machine learning while driving a car

R Doniec, N Piaseczna, F Li, K Duraj, HH Pour… - Electronics, 2022 - mdpi.com
Driving a car is an activity that became necessary for exploration, even when living in the
present world. Research exploring the topic of safety on the roads has therefore become …

WearSkill: personalized and interchangeable input with wearables for users with motor impairments

OA Schipor, LB Bilius, RD Vatavu - … of the 19th International Web for All …, 2022 - dl.acm.org
We introduce WearSkill, a web application that implements personalized and
interchangeable input for wearable computing. We outline functional and quality …

On the impact of event-driven architecture on performance: An exploratory study

H Cabane, K Farias - Future Generation Computer Systems, 2024 - Elsevier
Event-driven architecture has been widely adopted in the software industry in recent years.
This adoption is motivated by the increase in software modularity, and mainly the desired …

SAPIENS in XR: operationalizing interaction-attention in extended reality

C Pamparău, OA Schipor, A Dancu, RD Vatavu - Virtual Reality, 2023 - Springer
We examine peripheral interactions in XR environments, for which we propose a conceptual
space with two specialized dimensions, interaction-attention and reality-virtuality. We also …

Wear+ Touch: An Exploration of Wearables for Vibrotactile Feedback During Touchscreen Input

M Terenti, RD Vatavu - International Journal of Human–Computer …, 2024 - Taylor & Francis
Vibrotactile feedback is known to have a positive impact on the user performance and
experience of touchscreen input. Unfortunately, not all touchscreen devices have built-in …

Three-dimensional internet-of-things deployment with optimal management service benefits for smart tourism services in forest recreation parks

CC Lin, WY Liu, YW Lu - Ieee Access, 2019 - ieeexplore.ieee.org
In a large-scale national forest recreation park, it is difficult for park managers to maintain
facilities and provide timely or emergency services to visitors in need (eg, elderly adults …

Recognizing 3D trajectories as 2D multi-stroke gestures

M Ousmer, A Sluÿters, N Magrofuoco… - Proceedings of the …, 2020 - dl.acm.org
While end users can acquire full 3D gestures with many input devices, they often capture
only 3D trajectories, which are 3D uni-path, uni-stroke single-point gestures performed in …