The feet in human--computer interaction: A survey of foot-based interaction
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
[BOOK][B] Visual computing for medicine: theory, algorithms, and applications
Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques
and their applications in medical diagnosis, education, and treatment. The book includes …
and their applications in medical diagnosis, education, and treatment. The book includes …
Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces
Recent studies have explored how users of immersive visualisation systems arrange data
representations in the space around them. Generally, these have focused on placement …
representations in the space around them. Generally, these have focused on placement …
Locomotion in virtual reality for room scale tracked areas
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …
generation systems and more content specifically developed for this medium. One of the …
Podoportation: Foot-based locomotion in virtual reality
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …
traversable space is always limited by real-world boundaries. This discrepancy between …
Mind the tap: Assessing foot-taps for interacting with head-mounted displays
From voice commands and air taps to touch gestures on frames: Various techniques for
interacting with head-mounted displays (HMDs) have been proposed. While these …
interacting with head-mounted displays (HMDs) have been proposed. While these …
Putting your best foot forward: investigating real-world map**s for foot-based gestures
Foot-based gestures have recently received attention as an alternative interaction
mechanism in situations where the hands are pre-occupied or unavailable. This paper …
mechanism in situations where the hands are pre-occupied or unavailable. This paper …
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …
physical environment, such that the user perceives them as a part of the real world. While …
Tictactoes: Assessing toe movements as an input modality
From carrying grocery bags to holding onto handles on the bus, there are a variety of
situations where one or both hands are busy, hindering the vision of ubiquitous interaction …
situations where one or both hands are busy, hindering the vision of ubiquitous interaction …
Sensing foot gestures from the pocket
Visually demanding interfaces on a mobile phone can diminish the user experience by
monopolizing the user's attention when they are focusing on another task and impede …
monopolizing the user's attention when they are focusing on another task and impede …