An integral pedagogical strategy for teaching and learning IoT cybersecurity

J Sánchez, A Mallorquí, A Briones, A Zaballos, G Corral - Sensors, 2020 - mdpi.com
Internet of Things (IoT) has become a fundamental content of any engineering program due
to the emerging need of experts in this field. However, the complexity of technologies that …

Comparison of the effect of teaching games for understanding, sport education, combined and linear pedagogy on motor proficiency of children with developmental …

B Ghorbanzadeh, S Kirazci, G Badicu - Frontiers in Psychology, 2024 - frontiersin.org
Introduction The prevalence of developmental coordination disorder (DCD) is increasing
and it has been shown that the main problem of children with DCD is their low motor …

Development of matemathic media games education based on e-learning in the Planting of Basic Concepts in Numeracy

N Nurfatanah, CB Yudha, A Marini… - Journal of Physics …, 2021 - iopscience.iop.org
The purpose of this research is to design and create an educational game based on e-
learning Matemathic on the Basic Concept of Counting. The method of this research is …

[PDF][PDF] Implementing educational game in pharmacy

E Alshammari - International Journal of Pharmaceutical Quality …, 2020 - researchgate.net
Educational games are a teaching strategy that allows students to examine various parts of
a game as a method of learning. These are games meant of severe purposes instead of just …

LogicHouse-v1: a digital game-based learning tool for enhanced teaching of digital electronics in higher education institutions

J Ajayi, E Adetiba, AH Ifijeh, A Abayomi… - Cogent …, 2024 - Taylor & Francis
A drastic decline in the number of students that are enrolled for Engineering is now being
experienced in developed as well as develo** countries. Learning is becoming boring as …

The Effect of Project Based Learning Through Art Performance on Student Learning Motivation

R Anggraeni - Journal of Aesthetics, Design, and Art …, 2022 - ejournal.sidyanusa.org
Purpose: Students' in participating in art learning with art performances need motivation to
be able to learn and achieve optimal learning outcomes. One of the learning strategies that …

Participatory Design and Process Testing to Optimize Utility, Usability, and Acceptability of a Mobile Game for Promoting Evidence-Driven Public Health Decision …

JD Sinnatwah Jr, H Kenneh, AA Coker… - Frontiers in Digital …, 2022 - frontiersin.org
Innovative game-based training methods that leverage the ubiquity of cellphones and
familiarity with phone-based interfaces have the potential to transform the training of public …

Towards a framework for adaptive gameplay in serious games that teach programming: association between computational thinking and cognitive style

A Theodoropoulos, V Poulopoulos… - Educating Engineers for …, 2021 - Springer
Learning basic programming principles is the main process to acquire computational
thinking skills, which comprise an essential capability for education worldwide. The game …

[PDF][PDF] A classification of computational thinking model based on computational thinking abilities in game-based learning activities

MHM Yatim, S Ariffin, H Hassan, LF MI - Turkish Journal of Computer …, 2021 - academia.edu
This article reports a structural classification taxonomy on computational thinking abilities
among tertiary students in game-based learning activities focusing on the playing games …

How can board games bridge the gap between content and language learning: The learners' point of view on the Hunger Grammar Games

P Manoïlov - Board Games in the CLIL Classroom: New Trends in …, 2023 - degruyter.com
This chapter reports on the use of a board game-based approach within a CLIL programme
at a French Parisian university. Although many of the benefits of games have been …