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Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
Using gamification to support learning in K‐12 education: A systematic literature review
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
Effects of chatbot-assisted in-class debates on students' argumentation skills and task motivation
Recent advancements in artificial intelligence have led to the development of chatbots
capable of engaging in argumentative dialogues and debates with human users. Although …
capable of engaging in argumentative dialogues and debates with human users. Although …
Serious games in science education: a systematic literature
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …
increasingly active research field. To this end, we conducted a systematic literature review …
Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education
This article focuses on empirically analyzing the final products designed by 147 academics
from 11 countries who participated in an international open education movement workshop …
from 11 countries who participated in an international open education movement workshop …
Effects of game-based learning on students' critical thinking: A meta-analysis
W Mao, Y Cui, MM Chiu, H Lei - Journal of Educational …, 2022 - journals.sagepub.com
As past studies showed mixed results, this meta-analysis determined game-based learning's
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …
Game-based learning in computer science education: a sco** literature review
M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
Recent developments in using digital technology in mathematics education
In this paper we review selected significant developments in the use of digital technology in
the teaching and learning of mathematics over the last five years. We focus on a number of …
the teaching and learning of mathematics over the last five years. We focus on a number of …
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns
XL Zheng, J Huang, XH **a, GJ Hwang, YF Tu… - Computers & …, 2023 - Elsevier
Abstract Argumentation involves collaboration and regulation of learning. In recent years,
regulation of learning, which involves self-, co-, and socially shared regulations, has …
regulation of learning, which involves self-, co-, and socially shared regulations, has …