Twenty-five years of research on violence in digital games and aggression
Violence in digital games has been a source of controversy in the scientific community and
general public. Over two decades of research have examined this issue. However, much of …
general public. Over two decades of research have examined this issue. However, much of …
Vulnerability to violent video games: A review and integration of personality research
In this report, past research is reviewed, which suggests that the personality traits of
psychoticism and aggressiveness likely moderate the negative effects of violent video …
psychoticism and aggressiveness likely moderate the negative effects of violent video …
Desensitization to media violence: links with habitual media violence exposure, aggressive cognitions, and aggressive behavior.
B Krahé, I Möller, LR Huesmann, L Kirwil… - Journal of personality …, 2011 - psycnet.apa.org
This study examined the links between desensitization to violent media stimuli and habitual
media violence exposure as a predictor and aggressive cognitions and behavior as …
media violence exposure as a predictor and aggressive cognitions and behavior as …
Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
Computer and videogames often require that users interact with other characters on the
screen that represent other real people or characters that are controlled by computer code …
screen that represent other real people or characters that are controlled by computer code …
Being in the game: Effects of avatar choice and point of view on psychophysiological responses during play
The innovative features of multi-player computer games offer compelling opportunities for
self-representation during interactions, and the ways in which these avatars are chosen and …
self-representation during interactions, and the ways in which these avatars are chosen and …
[ΒΙΒΛΙΟ][B] Harm and offence in media content: A review of the evidence
A Millwood Hargrave, S Livingstone - 2009 - eprints.lse.ac.uk
With contributions from David Brake, Jesse Elvin, Rebecca Gooch, Judith Livingstone and
Russell Luyt. Key points from the evidence on harm and offence:* Research shows some …
Russell Luyt. Key points from the evidence on harm and offence:* Research shows some …
Violent video games stress people out and make them more aggressive
It is well known that violent video games increase aggression, and that stress increases
aggression. Many violent video games can be stressful because enemies are trying to kill …
aggression. Many violent video games can be stressful because enemies are trying to kill …
Gender and racial stereotypes in popular video games
While the violent content of video games has caused wide concern among scholars, gender,
and racial stereotypes in video games are still an understudied area. The purpose of this …
and racial stereotypes in video games are still an understudied area. The purpose of this …
Affective interaction: understanding, evaluating, and designing for human emotion
This chapter reviews relevant research on emotion, focusing on aspects of emotion that are
most relevant to human factors design. The review begins with a discussion of basic emotion …
most relevant to human factors design. The review begins with a discussion of basic emotion …
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games
EJ Jeong, FA Biocca - Computers in human behavior, 2012 - Elsevier
Using a modified first-person shooter game, Counter Strike 2, this study tested (1) if the
Yerkes–Dodson law could be applied to the relationship between physiological arousal …
Yerkes–Dodson law could be applied to the relationship between physiological arousal …