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Rethinking formal models of partially observable multiagent decision making
Multiagent decision-making in partially observable environments is usually modelled as
either an extensive-form game (EFG) in game theory or a partially observable stochastic …
either an extensive-form game (EFG) in game theory or a partially observable stochastic …
An exact double-oracle algorithm for zero-sum extensive-form games with imperfect information
Develo** scalable solution algorithms is one of the central problems in computational
game theory. We present an iterative algorithm for computing an exact Nash equilibrium for …
game theory. We present an iterative algorithm for computing an exact Nash equilibrium for …
Faster algorithms for extensive-form game solving via improved smoothing functions
Sparse iterative methods, in particular first-order methods, are known to be among the most
effective in solving large-scale two-player zero-sum extensive-form games. The …
effective in solving large-scale two-player zero-sum extensive-form games. The …
Online convex optimization for sequential decision processes and extensive-form games
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-
the-art methods rely on minimizing regret locally at each decision point. In this work we …
the-art methods rely on minimizing regret locally at each decision point. In this work we …
Optimistic regret minimization for extensive-form games via dilated distance-generating functions
We study the performance of optimistic regret-minimization algorithms for both minimizing
regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to …
regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to …
[PDF][PDF] Evaluating state-space abstractions in extensive-form games
Efficient algorithms exist for finding optimal policies in extensive-form games. However,
human-scale problems are typically so large that this computation remains infeasible with …
human-scale problems are typically so large that this computation remains infeasible with …
[PDF][PDF] Hierarchical abstraction, distributed equilibrium computation, and post-processing, with application to a champion no-limit Texas Hold'em agent
The leading approach for solving large imperfect-information games is automated
abstraction followed by running an equilibrium-finding algorithm. We introduce a distributed …
abstraction followed by running an equilibrium-finding algorithm. We introduce a distributed …
Ex ante coordination and collusion in zero-sum multi-player extensive-form games
Recent milestones in equilibrium computation, such as the success of Libratus, show that it
is possible to compute strong solutions to two-player zero-sum games in theory and practice …
is possible to compute strong solutions to two-player zero-sum games in theory and practice …
Abstraction for solving large incomplete-information games
T Sandholm - Proceedings of the AAAI Conference on Artificial …, 2015 - ojs.aaai.org
Most real-world games and many recreational games are games of incomplete information.
Over the last dozen years, abstraction has emerged as a key enabler for solving large …
Over the last dozen years, abstraction has emerged as a key enabler for solving large …
Time and space: Why imperfect information games are hard
N Burch - 2018 - era.library.ualberta.ca
Decision-making problems with two agents can be modeled as two player games, and a
Nash equilibrium is the basic solution concept describing good play in adversarial games …
Nash equilibrium is the basic solution concept describing good play in adversarial games …