A “soul” emerges when AI, AR, and anime converge: a case study on users of the new anime-stylized hologram social robot “Hupo”

J Leo-Liu, B Wu-Ouyang - New Media & Society, 2024 - journals.sagepub.com
By converging 3A—artificial intelligence (AI), augmented reality (AR), and anime culture, a
new type of non-naturalistic and stylized anthropomorphism has been exercised on the …

Loving a “defiant” AI companion? The gender performance and ethics of social exchange robots in simulated intimate interactions

J Leo-Liu - Computers in Human Behavior, 2023 - Elsevier
As gendered AI social robot companions are widely questioned as detrimental to gender
ethics and relations, it remains controversial about how simulated gender relations should …

Transmedia characters: Theory and analysis

JN Thon - Frontiers of narrative studies, 2019 - degruyter.com
This article sketches a theoretical framework and method for the analysis of transmedia
characters that focuses on specific instantiations of these characters in individual media …

[BOOK][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

Transmedia Characters

JN Thon, R Pearson - Narrative, 2022 - muse.jhu.edu
Aiming to contribute to character studies as an interdisciplinary field, this article sketches two
particularly challenging conceptual problems that commonly reoccur in academic …

[BOOK][B] Comics and Videogames

A Rauscher, D Stein, JN Thon - 2021 - api.taylorfrancis.com
The editors have gathered a distinguished group of international scholars working at the
interstices of comics studies and game studies to explore two interrelated areas of inquiry …

Kyara revisited: The pre-narrative character-state of Japanese character theory

LRA Wilde - Frontiers of narrative studies, 2019 - degruyter.com
This article proposes to take a closer look at a variety of contemporary Japanese “character”
franchises which cannot be accounted for if the entities in question are primarily understood …

Characters in Fire Emblem Three Houses: A Ludo Mix Perspective

J Blom - Transactions of the Digital Games Research …, 2021 - researchportal.tuni.fi
The article focuses on how dynamic game characters create friction in a ludo mix strategy
consisting of primarily ludic media, disturbing the narrative coherency that trans-or cross …

[HTML][HTML] Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA

Y Sato, S Brückner, JM Splichal, I Waragai… - Entertainment …, 2024 - Elsevier
The broad adoption of random reward mechanisms (RRMs) in digital games requires cross-
regional analysis and discussions on RRMs to implement socially acceptable RRM …

[PDF][PDF] Attachment, possession or personalization?: Why the character trade in Animal Crossing: New Horizons exploded

J Blom - Replaying Japan, 2022 - researchportal.tuni.fi
A month after the release of the video game Animal Crossing: New Horizons (Nintendo
2020), virtual player markets arose where players could exchange characters and other …