A survey of 3D object selection techniques for virtual environments

F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

From research to practice: Survey and taxonomy of object selection in consumer VR applications

M Maslych, D Yu, A Ghasemaghaei… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …

C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments

A Kulik, A Kunert, S Beck, R Reichel, R Blach… - ACM Transactions on …, 2011 - dl.acm.org
Stereoscopic multi-user systems provide multiple users with individual views of a virtual
environment. We developed a new projection-based stereoscopic display for six users …

A survey of needs and features for augmented reality collaborations in collocated spaces

I Radu, T Joy, Y Bowman, I Bott… - Proceedings of the ACM on …, 2021 - dl.acm.org
In this paper we contribute a literature review and organization framework for classifying the
collaboration needs and features that should be considered when designing headset-based …

An approach to assessing virtual environments for synchronous and remote collaborative design

M Germani, M Mengoni, M Peruzzini - Advanced Engineering Informatics, 2012 - Elsevier
This paper considers applying novel Virtual Environments (VEs) in collaborative product
design, focusing on reviewing activities. Companies are usually anchored to commercial ICT …

View splicing for effective VR collaboration

L Wang, W Wu, Z Zhou… - 2020 IEEE international …, 2020 - ieeexplore.ieee.org
In a co-located multi-user collaborative virtual reality (VR) application a collaborator should
be able to indicate a workspace location to the user, such that they can refer to it …

Collaboration in Multi-user Immersive Virtual Environment

W Chen - 2015 - theses.hal.science
Immersive virtual environment can be used to bring both geographically distributed and co-
located users to the same virtual place for collaboration. Compared to remote situations, co …

[PDF][PDF] Augmented reality in collaborative problem solving: a qualitative study of challenges and solutions

E Hoppenstedt, I Radu, T Joy, B Schneider - International Conference on …, 2021 - par.nsf.gov
Augmented reality (AR) can help learners solve problems more effectively during
collaborative problem solving (CPS) experiences. In this study we investigate what kinds of …

Perceptual conflicts in a multi-stereoscopic immersive virtual environment: Case study on face-to-face interaction through an avatar

W Chen, C Clavel, N Férey, P Bourdot - Presence: Teleoperators and …, 2014 - direct.mit.edu
With multi-stereoscopy technology, novel projection-based immersive systems now can
support multiple users by providing each one with an independent stereoscopic view of the …