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A survey of 3D object selection techniques for virtual environments
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …
popularity these days due to recent developments in low-cost tracking systems and gesture …
Fully-occluded target selection in virtual reality
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
From research to practice: Survey and taxonomy of object selection in consumer VR applications
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …
research is typically conducted in constrained experimental setups. It remains unclear …
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
A Kulik, A Kunert, S Beck, R Reichel, R Blach… - ACM Transactions on …, 2011 - dl.acm.org
Stereoscopic multi-user systems provide multiple users with individual views of a virtual
environment. We developed a new projection-based stereoscopic display for six users …
environment. We developed a new projection-based stereoscopic display for six users …
A survey of needs and features for augmented reality collaborations in collocated spaces
In this paper we contribute a literature review and organization framework for classifying the
collaboration needs and features that should be considered when designing headset-based …
collaboration needs and features that should be considered when designing headset-based …
An approach to assessing virtual environments for synchronous and remote collaborative design
This paper considers applying novel Virtual Environments (VEs) in collaborative product
design, focusing on reviewing activities. Companies are usually anchored to commercial ICT …
design, focusing on reviewing activities. Companies are usually anchored to commercial ICT …
View splicing for effective VR collaboration
L Wang, W Wu, Z Zhou… - 2020 IEEE international …, 2020 - ieeexplore.ieee.org
In a co-located multi-user collaborative virtual reality (VR) application a collaborator should
be able to indicate a workspace location to the user, such that they can refer to it …
be able to indicate a workspace location to the user, such that they can refer to it …
Collaboration in Multi-user Immersive Virtual Environment
W Chen - 2015 - theses.hal.science
Immersive virtual environment can be used to bring both geographically distributed and co-
located users to the same virtual place for collaboration. Compared to remote situations, co …
located users to the same virtual place for collaboration. Compared to remote situations, co …
[PDF][PDF] Augmented reality in collaborative problem solving: a qualitative study of challenges and solutions
Augmented reality (AR) can help learners solve problems more effectively during
collaborative problem solving (CPS) experiences. In this study we investigate what kinds of …
collaborative problem solving (CPS) experiences. In this study we investigate what kinds of …
Perceptual conflicts in a multi-stereoscopic immersive virtual environment: Case study on face-to-face interaction through an avatar
With multi-stereoscopy technology, novel projection-based immersive systems now can
support multiple users by providing each one with an independent stereoscopic view of the …
support multiple users by providing each one with an independent stereoscopic view of the …