Develo** serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

[SÁCH][B] Step** into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

The role of semantics in games and simulations

T Tutenel, R Bidarra, RM Smelik… - … in Entertainment (CIE), 2008 - dl.acm.org
Powerful graphics hardware is enabling strong improvements in both the appearance and
the complexity of virtual worlds for games and simulations. However, current practices in the …

Designing semantic game worlds

J Kessing, T Tutenel, R Bidarra - Proceedings of the The third workshop …, 2012 - dl.acm.org
Current game worlds often fall short in providing consistency between the visual
representation of the world and the way it feels, behaves, and reacts. This problem partly …

Using semantics to improve the design of game worlds

T Tutenel, R Smelik, R Bidarra… - Proceedings of the AAAI …, 2009 - ojs.aaai.org
Abstract Design of game worlds is becoming more and more labor-intensive because of the
increasing demand and complexity of content. This is being partially addressed by …

CIGA: A middleware for intelligent agents in virtual environments

J Van Oijen, L Vanhée, F Dignum - … , AEGS 2011, Taipei, Taiwan, May 2 …, 2012 - Springer
Building intelligent behavior in (educational) games and simulations can greatly benefit from
the use of agent technology. Intelligent agents within a multi-agent system can be developed …

A semantic generation framework for enabling adaptive game worlds

R Lopes, R Bidarra - Proceedings of the 8th International Conference on …, 2011 - dl.acm.org
Adaptive games are expected to improve on the pre-scripted and rigid nature of traditional
games. Current research uses player and experience modeling techniques to successfully …

Serious games to teach ethics

R Hodhod - 2009 - csuepress.columbusstate.edu
In this paper, we are focusing on digital serious games (edugames) and how they can be
utilized in teaching in the ethics and citizenship domain. Our aim is to combine narrative …

Using gameplay semantics to procedurally generate player-matching game worlds

R Lopes, T Tutenel, R Bidarra - Proceedings of the The third workshop …, 2012 - dl.acm.org
The use of procedural content generation to support adaptive games is starting to gain
momentum in current research. However, there are still many open issues to tackle, namely …