Learning cultural heritage by serious games

M Mortara, CE Catalano, F Bellotti, G Fiucci… - Journal of Cultural …, 2014 - Elsevier
Immersive technologies such as virtual environments and augmented reality have a clear
potential to support the experiencing of cultural heritage by the large public, complementing …

[HTML][HTML] Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitions

H Wang, Z Gao, X Zhang, J Du, Y Xu, Z Wang - Telematics and Informatics …, 2024 - Elsevier
This paper reviews the potential of gamified cultural heritage in immersive virtual exhibitions.
A systematic literature review following PRISMA guidelines identified 78 relevant papers …

Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective

GE Raptis, C Fidas, N Avouris - International Journal of Human-Computer …, 2018 - Elsevier
Mixed-reality environments introduce innovative human-computer interaction paradigms
assisted by enhanced visual content presentation which require from end-users to perform …

Using gamification to discover cultural heritage locations from geo-tagged photos

A Bujari, M Ciman, O Gaggi, CE Palazzi - Personal and Ubiquitous …, 2017 - Springer
Many enchanting cultural heritage locations are hidden from tourists, especially when
considering countries full of historic attractions. Tourists tend to consider only mainstream …

Guidelines for an effective design of serious games

CE Catalano, AM Luccini… - International …, 2014 - journal.seriousgamessociety.org
There is an increasing awareness about the potential of serious games for education and
training in many disciplines. However, research still witnesses a lack of methodologies …

HieroQuest-a serious game for learning Egyptian hieroglyphs

DA Plecher, F Herber, C Eichhorn, A Pongratz… - Journal on Computing …, 2020 - dl.acm.org
Serious Games use immersive and interactive virtual learning worlds to support and
enhance the transfer of knowledge, raising interest in cultural heritage across various …

Empirical evaluations of interactive systems in cultural heritage: A review

P Koutsabasis - Cognitive Analytics: Concepts, Methodologies, Tools …, 2020 - igi-global.com
An increasing number of interactive systems aim to enhance the user experience (UX) of
visitors at museums, archaeological places and cultural sites. This paper presents a review …

A cognition-centered personalization framework for cultural-heritage content

GE Raptis, C Fidas, C Katsini, N Avouris - User Modeling and User …, 2019 - Springer
The heterogeneity of the audience of cultural heritage institutions introduces numerous
challenges to the delivery of the content. Considering that people differ in the way they …

Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals)

C de Aldama, JI Pozo - Journal of Educational Computing …, 2020 - journals.sagepub.com
For some years now, the scientific community has been studying how videogames foster
acquisition of mental representations of the world around us. Research to date suggests that …

A simulated learning environment of history games for enhancing players' cultural awareness

JL Shih, SC Jheng, JJ Tseng - Interactive Learning Environments, 2015 - Taylor & Francis
This research attempted to create the historical context of Southern Taiwan in the late
nineteenth century based on the martial art novel “**ao-Mao”(Pussy) by designing a role …