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Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Gamification is typically implemented digitally. However, digital gamification is not always
possible because of limited resources and logistical problems. It is thus necessary to explore …
possible because of limited resources and logistical problems. It is thus necessary to explore …
The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation: A randomized …
Background Morphological awareness (MA) is the awareness and ability to manipulate
morphemes, the smallest units of meaning in a language. It is identified as a strong cognitive …
morphemes, the smallest units of meaning in a language. It is identified as a strong cognitive …
Understanding how gamification of English morphological analysis in a blended learning environment influences students' engagement and reading comprehension
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar
words by applying knowledge of morphemes. It has emerged recently as an important …
words by applying knowledge of morphemes. It has emerged recently as an important …
[HTML][HTML] How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training
This research investigates the potential of gamified tools to enhance motivation as well
reading and writing skills in pupils, from 8 to 11 years old. The study compares the impact of …
reading and writing skills in pupils, from 8 to 11 years old. The study compares the impact of …
[HTML][HTML] The reality of the gamification methodology in Primary Education: A systematic review
The vision of a playful approach to teaching and learning, mediated by game elements, has
been acquiring vast relevance in recent years in educational research, crystallizing in the …
been acquiring vast relevance in recent years in educational research, crystallizing in the …
Gamification equilibrium: the fulcrum for balanced intrinsic motivation and extrinsic rewards in learning systems: immersive gamification in Muhamad Khairulnizam …
In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation
in gamified learning systems through the laws of levers. Although empirical findings around …
in gamified learning systems through the laws of levers. Although empirical findings around …
The impact of task-based instruction on learners' reading comprehension, L2 grit, anxiety, and motivation for L2 reading
Task-based instruction (TBI) is a pedagogical approach that centers on engaging learners in
meaningful and communicative tasks to promote language acquisition, active participation …
meaningful and communicative tasks to promote language acquisition, active participation …
Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension
Promoting English as a foreign language (EFL) students' reading comprehension, improving
their reading motivation, and reducing their anxiety have always been the focus of EFL …
their reading motivation, and reducing their anxiety have always been the focus of EFL …
The Effectiveness of Using Think Aloud Strategy on Students' Reading Achievement in Narrative Text
Think-aloud is one of the transactional strategies that joint process of teachers and students
working together to construct understandings of text as they interact with it. The aim of this …
working together to construct understandings of text as they interact with it. The aim of this …
Gamified-flipped English classes and L2 learners' achievement and perceptions
This study aimed to investigate the benefits of incorporating gamification within a flipped
English classroom to evaluate the resulting synergies on language learners' overall L2 …
English classroom to evaluate the resulting synergies on language learners' overall L2 …