Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda

I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …

Open game data: Defining a pipeline and standards for educational data mining and learning analytics with video game data

DJ Gagnon, L Swanson… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
In this paper we describe the need for a framework to support collaborative educational
research with game data, then demonstrate a promising solution. We review existing efforts …

Exploring the effect of youth cultural heritage education using the Metaverse platform: A case study of “**yao Ancient City”

K Gao, DY Lee - IEEE Access, 2024 - ieeexplore.ieee.org
This study aimed to investigate the impact of employing a metaverse platform in youth
cultural heritage education, with a specific focus on UNESCO's cultural heritage …

Eficacia de un juego serio digital para la mejora de la comprensión lectora y el rendimiento académico

SS Castro, MÁP Sevillano - Investigaciones sobre lectura, 2022 - revistas.uma.es
La población española en edad escolar ha mejorado significativamente en la adquisición
de la lectura en comparación con los socios europeos (PIRLS, 2016), sin embargo, es …

Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk

S Sánchez Castro, M Pascual Sevillano… - Technology, Knowledge …, 2024 - Springer
The planned systematized design of the use of serious games in the classroom is presented
as a strategy to optimize learning. In this framework, Learning Analytics represents stealth …

Personalización del proceso de adquisición de la competencia en comunicación lingüística mediante el empleo de los serious games. Diferencias en función del …

SS Castro, MÁP Sevillano - Edutec, Revista Electrónica de Tecnología …, 2022 - edutec.es
El sistema educativo actual tiende hacia un aprendizaje activo por parte del estudiante
enfocado al desarrollo de competencias genéricas y específicas, buscando la …

Personalised learning through context-based adaptation in the serious games with gating mechanism

LC Shum, Y Rosunally, S Scarle, K Munir - Education and Information …, 2023 - Springer
When the traditional" one size fits all" approach is used in designing educational games, the
game context is usually arranged in a fixed sequence. However, the designated content may …

Effectiveness of a Digital Serious Game in Improving Reading Comprehension and Academic Performance

S Sánchez Castro, MÁ Pascual Sevillano - 2022 - digibug.ugr.es
The Spanish school-age population has improved significantly in reading acquisition in
comparison with European partners (PIRLS, 2016). However, it is necessary to implement …

[PDF][PDF] Serious games: efectos en la competencia lingüística a partir de las diferencias socioeducativas del alumnado.

S Sánchez Castro, M Pascual Sevillano… - Revista Complutense …, 2023 - researchgate.net
En este estudio se investiga el impacto de un proyecto basado en el empleo de juegos
serios o serious games para la mejora de la competencia en comunicación lingüística del …

Building a specialist agent to assist in the implementation of Game Learning Analytics techniques

F Honda, F Pires, M Pessoa… - Simpósio Brasileiro de …, 2024 - sol.sbc.org.br
Resumo Game Learning Analytics (GLA) involves capturing and analyzing data from
educational games, enabling the identification of evidence of learning. A fundamental step …