Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review

I Malegiannaki, Τ Daradoumis - Computers & education, 2017‏ - Elsevier
Integrating game-based approaches with learning constitutes a prevailing trend in education
and training, applied in several domains, one of which is cultural heritage. The present …

Benefits of educational games as an introductory activity in industrial engineering education

LF Braghirolli, JLD Ribeiro, AD Weise… - Computers in Human …, 2016‏ - Elsevier
This study evaluates the use of educational games as an introductory activity in the first year
of undergraduate degree programs in industrial engineering. This proposal exploit the …

Game-based learning for postgraduates: An empirical study of an educational game to teach research skills

D Abbott - Higher Education Pedagogies, 2019‏ - Taylor & Francis
Research skills are challenging to teach in a way that is meaningful to students and has
ongoing impact in research practice. This paper investigates constructivist and experiential …

Student perceptions of virtual reality use in higher education

G Baxter, T Hainey - Journal of Applied Research in Higher …, 2019‏ - emerald.com
Purpose This paper provides an analysis and insight into undergraduate student views
concerning the use of virtual reality technology towards whether it has the potential to …

Game-based learning in neuroscience: key terminology, literature survey, and how to guide to create a serious game

SL Edwards, E Gantwerker, M Cosimini… - Neurology® …, 2023‏ - AAN Enterprises
Game-based learning (GBL) has emerged as a promising approach to engage students and
promote deep learning in a variety of educational settings. Neurology and neuroscience are …

Training teachers to design game-based learning activities: Evidence from a pilot project

M Cantoia, A Clegg, A Tinterri - Computers in the Schools, 2024‏ - Taylor & Francis
Game-based learning (GBL) provides direct experience, reflection, and self-assessment
opportunities. To support their knowledge and expertise on GBL, a group of Italian teachers …

Teaching cultural heritage through a narrative-based game

IA Malegiannaki, T Daradoumis, S Retalis - Journal on Computing and …, 2020‏ - dl.acm.org
Games are used in various learning situations and domains, among which is cultural
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …

Perspectiva tecno-pedagógica de la realidad aumentada en la educación

FA Acevedo, JAF Cruz, DP Bautista… - Investigación y Ciencia …, 2023‏ - dialnet.unirioja.es
Desde su concepción, la realidad aumentada ha irrumpido como una herramienta muy
versátil en diversas áreas del conocimiento, permitiendo combinar al mismo tiempo …

[PDF][PDF] How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning

J York, J deHaan, M Childs… - Digital Culture & Education, 2022‏ - researchgate.net
As the title suggests, this paper compares the underlying assumptions, theory, and practice
of gamification and game-based learning through the lens of pop-cultural references …

Acropoly: Una propuesta de aprendizaje basado en juegos en Educación Física para una mayor motivación y rendimiento académico

JA Hernández-Rubio, S García Martínez… - 2023‏ - rua.ua.es
Actualmente, algunos enfoques pedagógicos han emergido en muchas áreas educativas,
entre ellos el aprendizaje basado en juegos. En cambio, existe una ausencia de literatura …