Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
Integrating game-based approaches with learning constitutes a prevailing trend in education
and training, applied in several domains, one of which is cultural heritage. The present …
and training, applied in several domains, one of which is cultural heritage. The present …
Benefits of educational games as an introductory activity in industrial engineering education
This study evaluates the use of educational games as an introductory activity in the first year
of undergraduate degree programs in industrial engineering. This proposal exploit the …
of undergraduate degree programs in industrial engineering. This proposal exploit the …
Game-based learning for postgraduates: An empirical study of an educational game to teach research skills
Research skills are challenging to teach in a way that is meaningful to students and has
ongoing impact in research practice. This paper investigates constructivist and experiential …
ongoing impact in research practice. This paper investigates constructivist and experiential …
Student perceptions of virtual reality use in higher education
Purpose This paper provides an analysis and insight into undergraduate student views
concerning the use of virtual reality technology towards whether it has the potential to …
concerning the use of virtual reality technology towards whether it has the potential to …
Game-based learning in neuroscience: key terminology, literature survey, and how to guide to create a serious game
Game-based learning (GBL) has emerged as a promising approach to engage students and
promote deep learning in a variety of educational settings. Neurology and neuroscience are …
promote deep learning in a variety of educational settings. Neurology and neuroscience are …
Training teachers to design game-based learning activities: Evidence from a pilot project
Game-based learning (GBL) provides direct experience, reflection, and self-assessment
opportunities. To support their knowledge and expertise on GBL, a group of Italian teachers …
opportunities. To support their knowledge and expertise on GBL, a group of Italian teachers …
Teaching cultural heritage through a narrative-based game
Games are used in various learning situations and domains, among which is cultural
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …
Perspectiva tecno-pedagógica de la realidad aumentada en la educación
Desde su concepción, la realidad aumentada ha irrumpido como una herramienta muy
versátil en diversas áreas del conocimiento, permitiendo combinar al mismo tiempo …
versátil en diversas áreas del conocimiento, permitiendo combinar al mismo tiempo …
[PDF][PDF] How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning
As the title suggests, this paper compares the underlying assumptions, theory, and practice
of gamification and game-based learning through the lens of pop-cultural references …
of gamification and game-based learning through the lens of pop-cultural references …
Acropoly: Una propuesta de aprendizaje basado en juegos en Educación Física para una mayor motivación y rendimiento académico
JA Hernández-Rubio, S García Martínez… - 2023 - rua.ua.es
Actualmente, algunos enfoques pedagógicos han emergido en muchas áreas educativas,
entre ellos el aprendizaje basado en juegos. En cambio, existe una ausencia de literatura …
entre ellos el aprendizaje basado en juegos. En cambio, existe una ausencia de literatura …